General
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Features
Kobold Craftiness
- You have proficiency in one of the following skills of your choice: Arcana, Investigation, Medicine, Sleight of Hand, or Nature.
Daft Defiance
- You have advantage on saving throws to avoid or end the frightened condition on yourself.
Draconic Sorcery
- You know one cantrip of your choice from the Arcane spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this species).
Properties
Statistics
Size | Height | Weight | Base Speed | Hit Dice |
---|---|---|---|---|
Medium | 3-5 ft. | 75-145 lbs | 30 ft. | d6 |
Lifespan
Childhood | Adolesence | Adulthood | Old |
---|---|---|---|
0-1 years | 2-4 years | 5-15 years | 16-29 years |
Ability Scores
DEX | PER | STR | CON | INT | WIS | CHA | Luck |
---|---|---|---|---|---|---|---|
8 | 14 | 12 | 12 | 10 | 13 | 10 | 8 |
Ancestry
Dragonblood
"Dragonbloods are the descendants of ancient dragons, whom either through lust, greed, pride or mishap caused the birth of this unfortunate species. Often, the case of their birth was not of well-meaning, but rather a way for the dragons to create more worshippers, subjects to rule over, fodder for war or in many cases, just a side-effect of draining their young of arcane essence in pursuit of more power.
While dragonbloods in many cases still worship their draconic progenitors, a pinch of disdain, mistrust and bitterness towards them still lingers in their dragonblood culture. Even though they suffer at the hands of their selfish creators, their worship toward them is not unwarranted. The dragons, where they still exist, shower their subjects in gold and riches or gifts of power, as long as they get to keep the hoard. Some dragons even compel their subjects to worship them through the arcane bonds within their bloodlines."
Draconic Physicality
You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits:
- Your scales harden. Your scales can be calculated as a masterwork light armor you have proficiency with. Your armored AL as with your scales is therefore
13 + your Dexterity modifier
. - You grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to
1d4 + your Strength modifier
, instead of the normal bludgeoning damage for an unarmed strike.