Cantrip | |
Theme(s) | Arcane Divine Occult
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Domain(s) |
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Casting Time | Standard Action (3 AP) |
Range | 6X meters |
Component(s) | V, S |
Duration | Instantaneous |
Effect
You create one of the following effects:
Balance
You can create or enforce a sense of order or fairness in a situation, affecting creatures or areas within range. The target must make a contested Will check, or the effect is applied.
Equalize. You reduce any ongoing bonuses or penalties affecting a creature (such as buffs or debuffs) to neutral values. All conditions become balanced, negating positive or negative magical effects that enhance or weaken the target’s abilities. For example, a creature under a haste spell will lose its speed bonus but will also have any slow effects neutralized.
Redistribute. You redistribute one condition (such as poisoned, stunned, blessed) from one creature to another within range. Both creatures must make a contested Will check or the condition is transferred.
Harmonize. You bring equilibrium to an area within a 1-meter cube, nullifying all magical effects in that space for 1 minute, whether they are beneficial or harmful. If at higher levels, you affect an area or multiple targets, each creature must make a contested Will check to resist the Balance effect. Failure results in the applied balancing effect or redistribution of conditions.
Control
You create or cause one of the following effects within a 1-meter-cube within range.
Command. You issue a simple lawful command to a target creature. It must make a contested Will check. On a failure, the creature obeys the command for T(+1) rounds (e.g., "halt," "drop," "move"). The command must be concise and non-harmful to the creature.
Adjudicate. You instantly settle a minor dispute or conflicting force between two parties (creatures, objects, or spells). Both parties must make a contested Will check, and the party with the lower result is forced to accept a fair resolution (decided by you).
Impose Order. You can enforce strict structure in a small area, causing all disorganized objects or creatures to realign to a logical, ordered state. For example, scattered papers will stack, fallen objects will stand, and creatures in disarray will stand or fall into line.
Shaping
You manipulate the force of law within a 1-meter-cube area within range. If you cast this spell multiple times, you can have up to three Shaping effects active at a time, and you can dismiss such an effect as a bonus action. Each effect lasts T(+2).
Force of Law. You create an invisible but tangible force in the shape of a structure, wall, or barrier. It imposes no physical restriction, but any attempt to cross or disobey the “law” of this space will mentally hinder the creature (imposing a -1 penalty to their next roll if they cross it). This can last for up to T minutes. Orderly Formation. You cause creatures or objects in a 1-meter-cube to align themselves in perfect symmetry or patterns. Creatures are forced to follow this arrangement unless they make a contested Will check. Static Harmony. You prevent any ongoing chaotic or random events within the area from changing. Any random effects (rolling dice, chaotic spells) will remain static and predictable for T rounds, ensuring a sense of order and preventing unpredictable outcomes.
At higher levels
When casting this cantrip at higher levels you may add one of the following changes to the spell. Casting at higher levels requires expending spell points, but will have higher power values (X) or time values (T), that often increases range and/or durations.
At 1st level
Cone. Your chosen effect instead affects a 2X-meter-cone in the direction of your choice from you. Emanation. Your chosen effect instead affects the area X-meter-radius around you.
At 2nd level
Line. Your chosen effect instead affects a 4X-by-S-meter line in the direction of your choice from you. Split. Your chosen effect instead affects X targets (or 1-meter-cubes) of your choice within range.
At 3rd level
Burst. Your chosen effect instead affects a X-meter-radius sphere from a point of your choice within range. Enhanced Alteration. If your chosen effect is either a Control or Shaping effect, you may choose another of the listed changes but with doubled area of effect.
At 4th level
Any effect that comes from you may instead come from any lawful entity or object within range. Additionally, the following effects are added to your Control and Shaping effects.
Control
You can impose strict mental discipline on a creature, forcing them to repeat the last action they performed, whether it be an attack, spell, or movement. They must make a contested Will check to resist.
Shaping
You may create a Zone of Truth effect in a 1-meter-cube area. Any creature that speaks within the area is magically compelled to speak only the truth for T rounds.
At 5th level
Wall. Your chosen effect instead affects a 5X meter long, 2X meter high, and 1X meter thick wall of lawful force in a shape of your choice within range. Any creature attempting to pass through the wall must make a Will check or be paralyzed for 1 round, as their actions are halted by the strict force of law.