Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Childhood/List

From Kronopolis and the Flat Plane

Absolutely Ordinary Childhood

Absolutely Ordinary Childhood
Your childhood was ordinary, very ordinary. Aside from some minor unique circumstances, you have been raised following in the footsteps of your family and local society. Raised with those social expectations, you have garnered familiarity with a few skills.

  • Ability Score: You can choose to increase one ability score by 1, up to a maximum of 20.
  • Proficiency: You gain proficiency in one skill, tool, language, vehicle or performance of your choice.

Animal Lover

Animal Lover
Having grown up closely with animals and/or pets, have made you very familiar and fond of caring for animals; most commonly domesticated animals, such as dogs, cats, cows, horses, and so on.

  • Skill: Gain proficiency in the Animal Handling skill.
  • Feature: You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Beasts can understand your speech, and you gain the ability to decipher their noises and motions.
  • Feature: You can easily teach common tamed animals basic tricks (e.g., sit, stay, heel). After one minute the animal will probably follow your command (DL 9), while after ten minutes of training it will always follow your command.

Blessed by the Gods

Blessed by the Gods
Some say it's a miracle, some, a genetic anomaly. Wherever or whatever the source may be, you have since childhood always been able to perform miraculous feats.

  • Language: Gain proficiency thrice (+6) in the Celestial language.
  • Action: As an action, heal a creature for one hit die. On a 4 or multiple thereof, cure one disease or poison. You can use this feature up to your proficiency bonus per long rest. Has no effect on undead or constructs.

Bookish

Bookish
You were an avid reader from a young age, immersing yourself in stories and knowledge. While others played in the sun, you were lost in pages. Tales of heroes, arcane knowledge, and forgotten histories were your playground.


Bully

Bully
Raised in a harsh environment, you learned early that a show of strength often speaks louder than words.


Curious Mind

Curious Mind
Your childhood has been spent learning about a wide variety of things, with every mystery seen as a puzzle waiting to be solved.

  • Proficiencies: Gain proficiency in one skill, one tool, one gaming set, one language, and one performance of your choice.

Cursed Child

Cursed Child
Born cursed, your fate is intertwined with a dark burden.

  • Curse: Work with your DM to define the curse's nature and effects.
  • Boon: Gain a compensating boon (e.g., blind but with heightened hearing).

Demonic Bastard

Demonic Bastard
Infernal blood burns in your veins.

  • Proficiencies: Gain proficiency (not language) in Infernal and Abyssal.
  • Proficiencies: Learn Vicious Mockery or Fire Bolt.
  • Proficiencies: Cast Bane once per long rest (Charisma as spellcasting ability unless otherwise noted).

Eldritch or Fae Blessed

Eldritch or Fae Blessed
Touched by strange otherworldly forces, you channel unpredictable power.

  • Language: Gain proficiency (not language) in Sylvan or Deep Speech.
  • Cantrip: Learn the Thaumaturgy cantrip.
  • Cantrip: Use Eldritch Blast (1d4 nonlethal damage) a number of times per day equal to your Charisma modifier.
  • Proficiency: Gain 2 + Int modifier skill points. Spend as if the following were class skills: Bluff, Concentration, Disguise, Intimidate, Jump, Sense Motive.
  • Special: If your first class level is Warlock, this trait is subsumed and you may choose a new feat.

Feral Child

Feral Child
Raised by beasts, the wilderness is more your home than any city.

  • Proficiency: Gain proficiency in one from: Acrobatics, Animal Handling, Athletics, Brawn, Nature, Primal, or Stealth.
  • Proficiency: You may trade a language proficiency for another proficiency and increase a tiered proficiency by one step.
  • Beasts understand your speech; you can interpret their vocalizations.
  • Your climbing and swimming speed equals your walking speed.

Flower Child

Flower Child
You embody kindness, compassion, and hope, even in dark times.

  • Increase Charisma by 1 (max 20).
  • Gain proficiency in Coercion.
  • Double proficiency when making diplomatic, peacekeeping, or morale-boosting Coercion checks.

Golden Child

Golden Child
You’ve been raised — or destined — for greatness.


Natural Beauty

Natural Beauty
Your striking appearance influences those around you.


Noble Upbringing

Noble Upbringing
From a young age, you were immersed in noble society and politics.


Old Soul

Old Soul


Playful

Playful
Content TBD. (Possibly tied to: Acrobatics, Athletics, Brawn, Deception, Perception, Performance, Sleight of Hand, Stealth)


Sore Loser

Sore Loser
You live to win and loathe defeat.

  • When another creature within 10 meters attempts a skill check, and you make the same check before their next turn, gain a +1 bonus.

Street Urchin

Street Urchin
You know the secrets of city life.


Troublemaker

Troublemaker
You learned to talk your way out of trouble from a young age.

  • Gain a +1 bonus on Deception checks.
  • Bluff is always a class skill for you.

Wild Child

Wild Child
You grew up in the dangers of wilderness where nature is your playground, and you revel in its untamed beauty.

  • As an action, cause a flower to bloom from nearby earth or your hand. This is a harmless, non-magical effect.