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Feat/List/Theme/Primal/Flora

From Kronopolis and the Flat Plane

Barkskinned

Barkskinned
Domain: Flora 


Your skin takes on a rough, bark-like appearance, studded with sharp thorns.

  • Your AL can't be less than 16, regardless of what kind of armor you are wearing.
  • Whenever you are hit with a melee weapon attack, you can use your reaction to deal 1d4 + your Constitution modifier as piercing damage to the attacker.

Grasping Roots

Grasping Roots
Domain: Flora
Prerequisite: Take Root feat.


  • As a bonus action, while Take Root is active, you send out four roots to target creatures within 10 meters of you, whom must make a successful Dexterity saving throw against the Contested DL*, or be grappled and pulled 5 meters closer to you.
    • A creature grappled by the roots can break free through:
      • Escape Grapple action against the Contested DL*.
      • Inflicting 10 damage against the grappling root, thereby severing it from you. Roots have AL 14.
  • You can send the roots to the same target. If a creature is grappled by more than one root, each root must be severed or overpowered individually.
*Contested DL = 8 + your Proficiency bonus + your Constitution modifier

Green Strider

Green Strider
Domain: Flora 


  • You ignore movement restrictions and damage caused by natural undergrowth.
  • Within forests or jungle, as long as you're in contact with vegetation, you have blindsight of 20 meter, advantage on all Perception checks, and you can't be surprised.

Guardian Roots

Guardian Roots
Domain: Flora
Prerequisite: Take Root feat.


*Contested DL = 8 + your Proficiency bonus + your Constitution modifier

Land's Stride

Land's Stride
Domain: Flora
Prerequisite: 8th Level


  • Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
  • You have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.

Photosynthesis

Photosynthesis
Domain: Flora 


  • As long as you remain in direct sunlight and consumed sufficient water, you regain 1 hit dice every hour. If you take cold, heat, or necrotic damage, this trait doesn't function until 1 hour has passed.

Take Root

Take Root

Domain: Flora 


Your connection to the natural world deepens.

  • As a bonus action you can root yourself to the ground. You can end this effect as a bonus action. While taking root you gain the following:

Tongue of the Wilds

Tongue of the Wilds
Domain: Flora 


You can tap into the ancient wisdom of the trees.


Verdant Gift

Verdant Gift
Domain: Flora 


Your spirit is linked to the vegetation that surrounds you.