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Feat/List/Ability/Dexterity

From Kronopolis and the Flat Plane

Escape Artist

Escape Artist

  • Whenever you succeed on a Dexterity saving throw, you can use your Reaction to move up to half your movement.
  • On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled.
  • When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature.
  • You gain advantage on Intelligence (Investigation) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.

Reflex Momentum

Reflex Momentum

  • When you avoid an attack, you may as a reaction, move 3 meters. Until the start of your next turn, your AL gained from Dexterity is doubled and the movement can be used for free every time you avoid an attack.
  • Once initiative order is determined, your initiative order from the bottom cannot be lower than your Dexterity modifier.
  • If you do not have disadvantage on a Dexterity roll, you always gain advantage on the roll.