3rd Level | |
Theme(s) | Divine
|
Domain(s) |
Light
|
Casting Time | Standard Action (3 AP) |
Range | Self |
Area | 30-foot line |
Component(s) | V, S |
Duration | Concentration, 1 minute |
"You channel a ray of divine energy."
- For the duration, all creatures inside the area must immediately overcome the spellcast with their Dex AL or suffer 3d6 Source damage. When a creature enters or end their turn inside the area, they must also overcome the spellcast.
- You may as a bonus action choose a new area, creatures between the old and new area count as entering the area.
- While your concentration hold, you are slowed and cannot cast any other spells.
Power Increase
When you cast this spell using a spell slot of 4th level or higher, the ray deals an additional 1d6 Source damage for each slot level above 3rd.