You inspire your companions, shoring up their resolve to fight.
- Choose any friendly creatures (which may include yourself) within 20 meters of you who can see or hear you and who can understand you. each creature may gain temporary hit points equal to
your level + (2 × your Charisma modifier)
.- A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
- When you perform a short or long rest, you and any willing friendly creature in the area gain temporary hit points equal to
your level
, until the end of their next long rest.
Dr GM pls: Balance check: Coercion advantage