Divine Aura

From Kronopolis and the Flat Plane
Revision as of 00:37, 21 April 2025 by Wioum (talk | contribs)

This is a Paladin class feature.


  • Your divine presence has an overwhelming effect on you and your companions. You may choose one Divine Aura:

Aura of Protection

  • You and friendly creature within 5 meters of you gains a bonus to contested checks against them equal to your Charisma modifier (with a minimum bonus of +1) and a bonus to AL equal to half your Charisma modifier (with a minimum bonus of +1).

Aura of Courage

  • You and friendly creature within 5 meters of you can't be frightened.
  • Whenever you or any friendly creatures within 5 meters of you score a critical hit or reduce a creature to 0 hit points, the creature gains temporary hit points equal to 1d6 + your Charisma modifier (minimum of 1 temporary hit point).
  • The creature's target must also succeed on a contested Will against your spell save DL or be frightened of the creature until the end of its next turn.

Aura of Vitality

  • You and friendly creatures within 2 meters of you has resistance to necrotic damage, and its hit point maximum can't be reduced. In addition, a nonhostile, living creature regains 1 hit point when it starts its turn in the aura with 0 hit points.
  • You can use a bonus action to cause you or any friendly creature within 2 meters of you to regain 1d6 hit points.

Aura of Purity