Mageslayers' Guild
The Mageslayers is a renowned guild of mercenaries that mostly work with governments and high officials. Their expertise lies in both detecting and preventing magical threats, but also seeking out and eliminating them. Having mageslayers as bodyguards has proven for many to have been extremely potent, as most are able to thwart magical assassination attempts rather easily.
Order Spells
You gain order spells at the magus levels listed.
Magus Level | Spells |
---|---|
3rd | Detect Magic, Shield |
5th | Hold Person, Magic Weapon |
9th | Counterspell, Dispel Magic |
13th | Banishment, Locate Creature |
17th | Hold Monster, Legend Lore |
Spellward
At 4th level, you have advantage on contested checks against spells and other magical effects.
Dispelling Blade
At 12th level, you may as part of your Combat Action cast Dispel Magic. If the spell requires an ability check, the bonus is equal to your proficiency bonus.
This feature can be used up to your proficiency bonus per long rest.
Mageslayer
At 20th level,
Mageslayer's Spellstrikes
Spellstrike | Tier 1 | Tier 2 | Tier 3 |
---|---|---|---|
Spellbreak You put up a feedback barrier to protect against magical effects. |
As a reaction, until the start of your next turn, spells cast against or within 15 ft of you are made at disadvantage. If any spell fails or misses you during this effect and you take half damage, you take none instead, then this effect ends | If a spell fails, you deal psychic damage equal to the spell points used by the target, to the target. | Spellbreak can be cast as a Bonus Action, and the effect does not end. |
Magebane You drain power from the target. |
As a combat action, you may make an attack action. On a hit, the target has disadvantage of concentration checks until the start of your next turn. | + 1d6 psychic damage. The target loses spell points equal to half the damage dealt by the attack. |
+ 1d6 psychic damage. You gain spell points equal to half the damage dealt by the attack. |