Fighting Style/Options

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See also: Category:Fighting Style.


Size Fighting Styles

Two-Weapon Fighting

  • When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Dueling Fighter

You specialize in fighting with One-Handed weapons and gain the following benefits while the fighting style is active:

  • When you are wielding a weapon in one hand and no other weapons in the other, you gain a +2 bonus to damage rolls with that weapon.
  • You also gain three maneuvers for melee attacks which you gain as weapon maneuvers when you have no other weapon in your other hand.
    You can change one of these per long rest.

Versatile Fighter

You specialize in fighting with Versatile weapons and gain the following benefits while the fighting style is active:

If successful when switching, the maneuver is performed at one tier higher. If the tier is already at tier three, the performed maneuver has Advantage.


Great Weapon Fighting

You specialize in fighting with Great or Two-Handed weapons and gain the following benefits while the fighting style is active:

  • When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.
  • You gain the following maneuvers:


Melee Weapon Fighting Styles

Axemaster

Prerequisite: Proficiency with one or more axe melee weapons


You have mastered the art of using heavy axes and other similar weapons and are able to wield them with great strength and precision.

  • You can add half your proficiency bonus to damage rolls made with axes or other similar weapons.
  • You have learned how to use your weapon to shatter shields and deflect blows. When you hit a creature with an axe or other similar weapon, you can choose to ignore any shields the creature is using and deal an extra 1d6 damage.
  • When you take the Attack action on your turn, you can choose to make one extra attack with an axe or other similar weapon as a bonus action.

Bludgeoner

Prerequisite: Proficiency with one or more bludgeoning melee weapons


You have mastered the art of using bludgeoning weapons to deliver powerful, crushing blows. You gain the following benefits:

  • You can add half your proficiency bonus to damage rolls made with bludgeoning weapons.
  • You have learned how to use your weapon to push, knock and displace opponents. When you hit a creature with a bludgeoning weapon, you can choose to add the effects of a pushing or trip attack maneuver, without making any extra attack during the maneuver.

Spearmaster

Prerequisite: Proficiency with spears or other pointed weaponry


You have mastered the art of using spears and are able to wield them with great precision and skill.

  • You can add half your proficiency bonus to damage rolls made with spears or other pointed weaponry.
  • You have learned how to use your weapon to control the battlefield and keep your enemies at bay. When you take the Attack action on your turn, you can choose to make one extra attack with a spear as a bonus action against a different target.
  • While you are wielding a spear, you may enter Vigilance maneuver as a reaction.

Polearm Master

Prerequisite: Proficiency with spears or other polearms


You have mastered the use of polearms and are able to wield them with stability and strength.

  • You can add half your proficiency bonus to damage rolls made with polearms.
  • You have learned how to use your weapon to control the battlefield and keep your enemies at bay. When you hit a creature with a polearm, you can use your bonus action to shove the creature back 5 feet. You also have advantage on checks made to shove a creature with a polearm.
  • You also have advantage on checks made to shove or knock a creature prone with a polearm.


Ranged Weapon Fighting Styles

Arbalist

Prerequisite: Proficiency with loaded weapons like crossbows


You are an expert at using loaded weapons.

  • You can add half your proficiency bonus to damage rolls made with loaded weapons.
  • You have learned how to use the terrain to your advantage and can use cover more effectively. Your loaded weapon attacks ignore half cover and reduce three-quarters cover to half cover.

Bonus: If you have the Sharpshooter Martial feat.

  • Your ranged weapon attacks ignore three-quarters cover.

Bowman

You specialize in fighting with drawn weapons and gain the following benefits while the fighting style is active:

  • Whenever you have advantage on an attack roll using a drawn weapon, you can reroll one of the dice once.

You gain the following maneuvers:


Special Fighting Styles

Close Quarters Shooter

  • Point Blank is always active.

Blind Fighting

  • Being unable to see a creature doesn't impose Disadvantage on your attack rolls against it, provided the creature isn't hidden from you.

Martial Arts

Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and martial arts weapons.

Your specially chosen martial arts weapons, are chosen from a number of weapons equal to 5 + your Wisdom modifier (minimum of five weapons). You gain proficiency with the martial arts weapons, if you didn't have it already.

You gain the following benefits while you are unarmed or wielding only martial arts weapons.

  • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and martial arts weapons.
  • You can roll a die equal to twice your proficiency bonus in place of the normal damage of your unarmed strike or martial arts weapon.
  • Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier. If you strike with two free hands, the d6 becomes a d8.
  • When you successfully start a Grapple, you can deal 1d4 bludgeoning damage to the grappled creature. Until the grapple ends, you can also deal this damage to the creature whenever you hit it with a melee attack.

Mounted Fighting Style

Prerequisite: Mounted Combatant


You specialize into your personal style of mounted combat. Gain one of the following features of your choice.

Cataphract While your steed is wearing barding, it gains a +1 bonus to AL and Resistance to bludgeoning, piercing and slashing damage from nonmagical attacks.
Jinete While mounted on your steed and wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Keshik While mounted on your steed, you can make one additional ranged weapon attack against a target within 15 feet of you as a bonus action when you take the Attack action on your turn.
Sowar While mounted on your steed and wielding a shield, attacks against you from more than 10 feet away are made with Disadvantage.
Uhlan While mounted on your steed and wielding a heavy weapon or a lance, when you hit a creature smaller than your steed with a melee attack, it must succeed on a contested Strength (Brawn) check or be knocked Prone. The DC is equal to your attack roll.

Superior Technique

  • You learn one maneuver of your choice from among the martial maneuvers. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DL equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
  • You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.

Protection

  • The Shield Block maneuver do not cost a manuever action.

Tunnel Fighter

  • The Vigilance maneuver do not cost a manuever action.


Defence

  • You gain a +1 bonus to AC.