Adventuring Gear, Uncommon
Poison (inhaled)
A creature subjected to this poison must succeed on a DL 15 Fortitude saving throw or become poisoned for 1 hour. The poisoned creature is blinded.
- You have a disadvantage on attack rolls and ability checks.
- You fail all actions requiring sight.
- You have disadvantage on attack rolls.
- Creatures using attack rolls against you have advantage.