Spell/List/All/3

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See also: Category:3rd-Level Spell.


Divine Ray

→ Divine Ray

3rd Level
Theme(s)
Divine
Domain(s)
Light
Casting Time Standard Action (3 AP)
Range Self
Area 30-foot line
Component(s) V, S
Duration Concentration, 3 turns

You shoot a ray of divine energy at a creature, or in a direction. All enemy creatures inside the ray must immediately, and at the start of their turn, succeed with a contested dexterity check or suffer 3d6 Source damage.

When the ray is focused at a specific creature, the ray will stay focused on them for the duration unless they end their turn out of sight, but the ray will remain.

While you are casting the ray, at the start of your turn you must use your action to keep the ray up, with this action you may change the focused creature.

Power Increase
When you cast this spell using a spell slot of 4th level or higher, the ray deals an additional 1d6 Source damage for each slot level above 3rd.


Together We Suffer

→ Together We Suffer

3rd Level
Theme(s)
Divine
Domain(s)
Life
Casting Time Standard Action (3 AP)
Range Touch
Component(s) V, S
Duration 1 day

You touch a creature and share the burden. For the duration, you and the target creature combine their Exhaustions and share them equally between each other.

When a new Exhaustion is suffered, you may as a reaction, or a quick action, immediately redistributed to balance the number of Exhaustions between each other. When the spell ends, all Exhaustions are returned as they were before the spell was cast, but also those suffered during the spells duration–which may result in death.

You may only share burden of one creature at a time. You cannot end the effect early and it will persist, even through your or the targets death. The effects duration can be extended by casting this spell again on the same target.

Power Increase
When you cast this spell using a spell slot of 4th level or higher, you may ignore 1 Exhaustion after redistribution for each slot level above 3rd.