While Warfare can be used to study tactics and strategy, it can also be used in the specific cases to study a creature specifically. Making a Warfare Assessment is a Minor Action and can be done during combat. It can not be done outside of combat, unless the creature specifcally is engaged in combat.
When you make a Warfare Assessment, make a Warfare (Intelligence) check or a Warfare (Wisdom) check. Depending on the roll of the die and the DC of the creature, which is determined by its rarity, obscurity or other aspect that makes it hard to assess, a Warefare Assessment can let you know the following features of a creature. For each difficulty level above the target, you may choose another feature to gain information about.
DC | Difficulty | Perception | Intelligence | Wisdom |
---|---|---|---|---|
12 | Common | |||
15 | Strength Constitution | |||
18 | Intelligence Constitution | |||
21 | Wisdom Charisma |
Perception | Intelligence | Wisdom |
---|---|---|
Dexterity, Perception, Strength and Constitution scores. | Constitution and Intelligence score. | Wisdom and Charisma score. |
Reflex and Fortitude modifier. | Sanity modifier. | Will modifier. |
Hit Points | Spell Points | Spell Points |
Resistances & Vulnerabilities | Resistances | Resistances |
Armor Level | Vulnerabilities | Vulnerabilities |
Movement Speeds | 1 Physical Action | 1 Physical Action |
Senses | 1 Physical Feature | 1 Physical Feature |
1 Physical Action | 1 Magical Action | 1 Magical Action |
1 Physical Feature | 1 Magical Feature | 1 Magical Feature |
Using Warfare is similar in the application of using Investigation on your surroundings, except Warfare is focused specifically on a creature.
While you are able to use your action to make Wisdom (Warfare) checks like any other skill,
All players can choose to make one free Martial skill check at the start of each of their turns when in combat.
The results will vary, but things you might deduce about a creature include:
- Their power relative to you
- Traits they possess