This is a Fighter class feature.
- At the start of your turn, you regain hit points equal to the highest value of your hit dice. In addition, you may also spend and roll 1 hit dice and regain hit points equal to the value.
- You don't gain this benefit if you have 0 hit points.
- You may use 1 additional maneuver every turn.
- You gain the Kickstart benefit every turn.
- During your first turn, you gain additional AP equal to half your proficiency bonus.
Level | Proficiency Bonus |
---|---|
1 | +1 |
2 | +1 |
3 | +2 |
4 | +2 |
5 | +3 |
6 | +3 |
7 | +4 |
8 | +4 |
9 | +5 |
10 | +5 |
11 | +6 |
12 | +6 |
13 | +7 |
14 | +7 |
16 | +8 |
17 | +8 |
18 | +9 |
19 | +9 |
20 | +10 |