Smite of Judgement

From Kronopolis and the Flat Plane
Revision as of 22:36, 12 October 2023 by Wioum (talk | contribs)

See also: Oath of Law.


  • Smite of Judgement follows the same rules as any other smite, however, one rule should be applied. The chosen effect should be the most likely, and if not, at least reasonable. This means that a GM may disallow the use of Judgement of Death against a petty thief.
  • It gains a new tier at 5th and 11th level.

Smite Tier 1 Tier 2 Tier 3
Judgement of Death
Striking down heathens or lawbreakers. You deal an extra 1d8 necrotic damage for each spell slot level. You deal an additional extra 1d8 necrotic damage for each spell slot level. You deal an additional extra 1d8 necrotic damage for each spell slot level.
Judgement of Imprisonment
Hindering and stopping unlawful activity. On a hit, the target is restrained until the end of its next turn. Additionally, this attack is always non-lethal. On a hit, the target is stunned until the end of its next turn. The target is stunned until the end of your next turn.
Judgement of Protection
Securing the vicinity from chaos. On a hit, you gain the effect of Aura of Protection until the end of your next turn. If you already have it, add half your proficiency bonus to its effect. You gain the effect even if you miss the attack. If an ally is hit within range of your Aura of Protection, you may as a reaction move adjacent to that ally, swap places, and take the hit instead.
Judgement of Innocence
Saving those of lawful sort. You may give a creature within 5 meter temporary hit points equal to half the damage dealt of your attack. You may give a creature within 20 meters temporary hit points equal to half the damage dealt of your attack. You may restore or give a creature within 30 meters hit points or temporary hit points equal to half the damage dealt of your attack.