Smite |
Tier 1 |
Tier 2 |
Tier 3
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Judgement of Death
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Striking down heathens or lawbreakers.
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You deal an extra 1d8 necrotic damage for each spell slot level.
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You deal an additional extra 1d8 necrotic damage for each spell slot level.
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You deal an additional extra 1d8 necrotic damage for each spell slot level.
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Judgement of Imprisonment
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Hindering and stopping unlawful activity.
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On a hit, the target is restrained until the end of its next turn. Additionally, this attack is always non-lethal.
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On a hit, the target is stunned until the end of its next turn.
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The target is stunned until the end of your next turn.
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Judgement of Protection
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Securing the vicinity from chaos.
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On a hit, you gain the effect of Aura of Protection until the end of your next turn. If you already have it, add half your proficiency bonus to its effect.
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You gain the effect even if you miss the attack.
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If an ally is hit within range of your Aura of Protection, you may as a reaction move adjacent to that ally, swap places, and take the hit instead.
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Judgement of Innocence
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Saving those of lawful sort.
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You may give a creature within 5 meter temporary hit points equal to half the damage dealt of your attack.
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You may give a creature within 20 meters temporary hit points equal to half the damage dealt of your attack.
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You may restore or give a creature within 30 meters hit points or temporary hit points equal to half the damage dealt of your attack.
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