2nd Level
- You gain Smite of Judgement.
Smite of Judgement
- Smite of Judgement follows the same rules as any other smite, however, one rule should be applied. The chosen effect should be the most likely, and if not, at least reasonable. This means that a GM may disallow the use of Judgement of Death against a petty thief.
- It gains a new tier at 5th and 11th level.
Effect | Tier 1 | Tier 2 | Tier 3 |
---|---|---|---|
Judgement of Death | |||
Striking down heathens or lawbreakers. | You deal an extra 1d8 necrotic damage for each spell slot level. | You deal an additional extra 1d8 necrotic damage for each spell slot level. | You deal an additional extra 1d8 necrotic damage for each spell slot level. |
Judgement of Imprisonment | |||
Hindering and stopping unlawful activity. | On a hit, the target is restrained until the end of its next turn. Additionally, this attack is always non-lethal. | On a hit, the target is stunned until the end of its next turn. | The target is stunned until the end of your next turn. |
Judgement of Protection | |||
Securing the vicinity from chaos. | On a hit, you gain the effect of Aura of Protection until the end of your next turn. If you already have it, add half your proficiency bonus to its effect. | You gain the effect even if you miss the attack. | If an ally is hit within range of your Aura of Protection, you may as a reaction move adjacent to that ally, swap places, and take the hit instead. |
Judgement of Innocence | |||
Saving those of lawful sort. | You may give a creature within 5 meter temporary hit points equal to half the damage dealt of your attack. | You may give a creature within 20 meters temporary hit points equal to half the damage dealt of your attack. | You may restore or give a creature within 30 meters hit points or temporary hit points equal to half the damage dealt of your attack. |
5th Level
- You may use your Oath Smites at tier 2.
8th Level
- You gain Aura of Truth
Aura of Truth
- You and any creature within 5 meters of you must make a contested Will check if they try to deceive or lie. On a fail, a creature can't speak the deliberate lie, and can't tell a lie for 1 minute. You know if a creature succeeds or fails.
- An affected creature is aware of the aura only if they fail, and can thus avoid answering questions to which it would normally respond with a lie.
11th Level
- You may use your Oath Smites at tier 3.
20th Level
Lawbringer
- After a creature hits you with an attack or an opponent successfully affects you with a spell, you gain the following benefits until the end of your next turn:
- You gain resistance to all damage.
- Damage you deal ignores resistance, immunity but also susceptibility and vulnerability.
- When you move, you can teleport an equal distance instead.
- If you would be affected by a spell of 5th level or lower, you can forego this temporary bonus to use your reaction to cast that same spell without expending spell points or needing it prepared. It is cast with your own spellcasting modifer.