1st Level
Blessed Deed
→ Blessed Deed
You are blessed by the gods to perform divine deeds.
- Whenever you make an ability check, heal or harm a creature with a roll, you may bless said action and add a
d6
to the roll. If this feature is used to harm, the damage type is determined by the Divine Domain of your choice from your chosen domains.- You may use this feature once every turn during combat, and up to a total time of
your proficiency bonus + your spellcasting modifier
. You regain all uses when you finish a long rest.
- You may use this feature once every turn during combat, and up to a total time of
2nd Level
Divine Intervention
→ Divine Intervention
You can call on your deity to intervene on your behalf when your need is great.
- Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
4th Level
Domain Deed
- You gain the Channel Divinity options from the Divine Domains you have chosen for your divine spellcasting. Below is the list of corresponding domains and their options.
Elemental Domains
Divine Domain |
Channel Divinity | Description |
---|---|---|
Acid | Acidic Meltdown |
|
Air | Shockwave Invocation | You channel a forceful blast of wind. |
Crystal | Arcane Bulwark |
|
Dust | Dust to Dust | You augment your offensive spells, the better to unleash the infinite chaos of the Abyss on your foes.
|
Earth | ||
Fire | ||
Fog | ||
Ice | Ice Prison |
|
Inertia | ||
Lightning | ||
Magma | ||
Metal | Divine Forging |
|
Mist | ||
Mud | ||
Steam | ||
Storm | ||
Thunder | ||
Water |
Awakening Domains
Divine Domain |
Channel Divinity | Description |
---|---|---|
Ambition | ||
Apathy | ||
Body | ||
Creation | Bring to Life | Bring to Life |
Death | Touch of Death |
Your touch can increase entropy and wither the life from living things.
|
Displacement | ||
Dream | Slumber | Slumber |
Emotion | ||
Illusion | Invoke Duplicity | Invoke Duplicity |
Knowledge | ||
Life | Preserve Life |
|
Mind | ||
Nature | ||
Sanity | ||
Soul | ||
Spirit | Drain Spirit | Drain Spirit |
Tranquility |
Aether Domains
Divine Domain |
Channel Divinity | Description |
---|---|---|
Arcane | Create Tear | Create Tear |
Astral | ||
Chaos | ||
Dark | ||
Divine | ||
Evil | ||
Falsehood | ||
Fate | Seer's Omen | Seer's Omen |
Good | Truce | Truce |
Law | ||
Light | Radiance of the Dawn |
|
Luck | Chaos of Battle | Chaos of Battle |
Occult | Blood Puppet | Blood Puppet |
Planar | Arcane Abjuration | Arcane Abjuration |
Primal | ||
Truth |
8th Level
Sacred Prophet
- You may spend two uses of the Blessed Deed feature and roll an additional d6 whenever you make a Blessed Deed.
Divine Intervention Upgrade
- When you use your Divine Intervention and fail, you restore half your uses of the Blessed Deed feature.
12th Level
Apotheotic Deed
- You are granted special powerful deeds by your deity. Whenever you use your Blessed Deed feature, you may also apply one of the following special Deeds. Each deed can only be used once per long rest, and you can use this feature twice per long rest.
- Additionally, when you use this feature, you may add an extra d6 to the roll, without expending a use of the Blessed Deed feature.
Saint's Deed
- When performed, you restore hit points to yourself equal to the amount rolled on your Apotheotic Deed roll.
Guru's Deed
- When performed, you gain advantage on your Blessed Deed ability checks that use Intelligence, Wisdom or Charisma.
Wali's Deed
- When performed, you may make a free Divine Intervention roll reduced by the amount you rolled on your Apotheotic Deed roll. Unlike Divine Intervention however, the appropriate effect and the nature of the intervention should be of a divine spell of a spell level equal to or lower than 6.
Martyr's Deed
- When performed, you may use and roll any number of your remaining hit dice to add to the roll. You then take damage equal to the total added value from the hit dice rolled. The damage type is psychic if the deed is used for an ability check, otherwise it's determined by the Divine Domain of your choice from your chosen domains.
Tzadik's Deed
16th Level
Exalted Deeds
- When you make a Blessed Deed, you add an additional d6 to the roll, when not enhanced by Apotheotic Deed.
- You can perform a number of Apotheotic Deeds up to your proficiency bonus instead of only two and they are no longer restricted to once per long rest each.
20th Level
Divine Intervention Improvement
→ Divine Intervention Improvement
- Your call for Divine Intervention always succeeds, no roll required.
- The number of uses for your Blessed Deed feature is doubled.