Charisma

From Kronopolis and the Flat Plane
Revision as of 16:06, 24 September 2023 by Ssgthugin (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Charisma measures your force of personality. This represents your social adeptness and ability to interact effectively with others, like with confidence, eloquence, charm or dominance, but also the strength of one's sense of identity, self-esteem and ability to project their will to shape their surroundings.

Creatures with high Charisma scores have the ability to project a commanding presence, draw attention to their words and wishes, and have a unwaivering sense of self. Those of with lower Charisma scores have problem getting talked over constantly, nobody gives you the benefit of the doubt, and you have trouble commanding a room even when you're standing behind a podium giving a speech.

Attractiveness

While Charisma inherently do not affect physical attractiveness, characters who have favorable and pleasant physical features generally have an easier time to be confident, eloquent, charming and in turn more charismatic.

If you are physically attractive, you probably have high Charisma, but if you have high Charisma, you aren't necessarily physically attractive.

Spellcasting with Charisma

Charisma is the spellcasting ability for the Innate theme. You use your Charisma whenever a spell refers to your spellcasting ability. You are always proficient with your own spellcasting, where the bonus is level-based, as seen in the Proficiency chapter.

Spellcasting modifier = your proficiency bonus + your Charisma modifier