General
"Masters of the trade, the Ventura's network reaches beyond the depths of the Sapphire Sea, the wilds of Vildmark and the endless sands of Arahaz. A Venturan seek prosperity everywhere they go, profit in every deal and the thrill of dominating the skies and the seas.
Some see their greed as a disease, but for them, it's a virtue. It's a sign of dignity and reservation against the decadence which is defiling society."
Features
Ability Score Increase
- Your Charisma score increases by 1, and one ability score of either Intelligence, Wisdom or Charisma of your choice by 1.
House Weapon Training
- You have proficiency with the longsword (cutlass), rapier, light crossbow, hand crossbow, and flintlock pistol.
House Skills Training
- Choice of one skill from the following list to be proficient with:
- You are also proficient with Coercion.
Venturan Trance
- When a Venturan spend time trading, writing bonds, calculating risks or dealing with any other business related venture, they
may engage in Decadent Trance.
Avarice Strategists
- You can add double your proficiency bonus for ability checks when bartering for goods and services, you also have proficiency in operating and maintaining water or air vehicles (your choice)
Properties
Statistics
Size | Height | Weight | Base Speed |
---|---|---|---|
Medium | 5-7 ft. | 90-130 lbs | 30 ft. |
Lifespan
Childhood | Adolesence | Adulthood | Old |
---|---|---|---|
0-34 years | 35-99 years | 100-499 years | 500+ years |
Ability Scores
DEX | PER | STR | CON | INT | WIS | CHA | Luck |
---|---|---|---|---|---|---|---|
11 | 11 | 8 | 10 | 11 | 12 | 13 | 12 |
Ancestry
Alv
"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."
Fey Ancestry
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance
- Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Staðrálv
"City elves like all elves adapt to their surroundings, but unlike their other elven brethren, their communal, joyous spirit has been twisted by the urban ways."
Decadent Trance
- Decadence and desire have corrupted their mostly pure hearted nature. City elves do not possess the natural ability to go into trance, instead they may either sleep and long rest as normal for 8 hours, or they may engage in an activity which stimulates one of their intense interests or excessive desire-seeking behaviours.
- This activity is unique for each elf, however, they are usually closely aligned with their house affiliation. When engaged in an activity this way, it works as a sort of trance and over 4 hours time, you gain the same benefit as 8 hours of sleep.