House Lysander - House of the Dragon

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General


"Dragons, harpies, gryphons or giants; anything can be hunted, anything can be bred and anything can be sold. Life for a Lysander is adrenaline. It's gladiatorial combat and excitement. It's being impulsive and wild, impatient and competitive. Life is the betting of which water drop of two, reaches the ground first, or who can best the wildest of beasts. Risk it, or don't live at all."


Features

Ability Score Increase

Darkvision

  • You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

House Weapon Training

  • You have proficiency with the longsword, shortsword, shortbow, longbow.

House Skills Training

  • Choice of one skill from the following list to be proficient with:
Athletics
Acrobatics
Stealth
Investigation
Nature
Animal Handling
Performance
  • Choose another at 9th level. You may also choose a gaming set to be proficient with.

Lysander's Trance

  • A Lysander's calling is adrenaline, near death experiences. When engaging in the tracking and hunting of dangerous creatures, chases and intense battles, duels or gladiatorial games, you may enter Decadent Trance.

Thrill of Competition

In any encounter which may be seen as competitive (In the sense of it being a game) between you and another humanoid, you may add a d4 to an attack roll or skill check, before success has been established. Changes to d6 at 11th level. You can use this trait up to your proficiency modifier per long rest.

Properties

Statistics

Size  Height  Weight  Base Speed
Medium 5-7 ft. 90-130 lbs 30 ft.

Lifespan

Childhood Adolesence Adulthood Old
0-34 years 35-99 years 100-499 years 500+ years

Ability Scores

DEX  PER  STR  CON  INT  WIS  CHA  Luck
11 11 8 10 11 12 13 12

Ancestry

Alv

"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."

Fey Ancestry

  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance

  • Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Staðrálv

"City elves like all elves adapt to their surroundings, but unlike their other elven brethren, their communal, joyous spirit has been twisted by the urban ways."

Decadent Trance
  • Decadence and desire have corrupted their mostly pure hearted nature. City elves do not possess the natural ability to go into trance, instead they may either sleep and long rest as normal for 8 hours, or they may engage in an activity which stimulates one of their intense interests or excessive desire-seeking behaviours.
  • This activity is unique for each elf, however, they are usually closely aligned with their house affiliation. When engaged in an activity this way, it works as a sort of trance and over 4 hours time, you gain the same benefit as 8 hours of sleep.