General
"Birth demand sacrifice, sacrifice fosters faith.
Faith requires action, action yields hope.
Hope demand commitment, commitment fosters growth.
Growth requires wisdom, wisdom yields knowledge.
Knowledge demand patience, patience fosters focus.
Focus requires devotion, devotion yields power.
Power demand death, death fosters life.
Life requires divinity, divinity yields rebirth.
— The Code of the Phoenix
House Evanara lives by the code of the Phoenix. An ever searching quest to secure their lives. Through the use of the arcane, shall they be reborn. To do so however, is to seek power. Power, however, is not only to be wielded, but it is to become it. It is to consume anything that wields it. Becoming through it, divine. And to then bend eternity, the planes and time to ones will.
In this search, the House will ignite the world in arcane light, and the unworthy of power will perish when that consumes the world."
Features
Ability Score Increase
- Your Intelligence score increases by 1 and one ability score of either Intelligence, Wisdom or Charisma of your choice by 1.
House Skills Training
- Choice of one skill from the following list to be proficient with:
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Evanaran Trance
- Studying magic and the arcane to become stronger, or researching reaching divinity and rebirth, you may engage in Decadent Trance.
Arcane Prowess
- You know the Firebolt and Prestidigitation cantrip. When you reach 3rd level you can cast Magic Armor or Magic Missiles at second level once per long rest. When you reach 5th level you can cast Shield or Levitate once per long rest. Intelligence is your spellcasting ability for these spells.
- When researching, searching or remembering information devoted to divinity and specifically how to reach it, you can add double your proficiency bonus for Intelligence skill checks.
Properties
Statistics
Size | Height | Weight | Base Speed |
---|---|---|---|
Medium | 5-7 ft. | 90-130 lbs | 30 ft. |
Lifespan
Childhood | Adolesence | Adulthood | Old |
---|---|---|---|
0-34 years | 35-99 years | 100-499 years | 500+ years |
Ability Scores
DEX | PER | STR | CON | INT | WIS | CHA | Luck |
---|---|---|---|---|---|---|---|
11 | 11 | 8 | 10 | 11 | 12 | 13 | 12 |
Ancestry
Alv
"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."
Fey Ancestry
- You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance
- Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Staðrálv
"City elves like all elves adapt to their surroundings, but unlike their other elven brethren, their communal, joyous spirit has been twisted by the urban ways."
Decadent Trance
- Decadence and desire have corrupted their mostly pure hearted nature. City elves do not possess the natural ability to go into trance, instead they may either sleep and long rest as normal for 8 hours, or they may engage in an activity which stimulates one of their intense interests or excessive desire-seeking behaviours.
- This activity is unique for each elf, however, they are usually closely aligned with their house affiliation. When engaged in an activity this way, it works as a sort of trance and over 4 hours time, you gain the same benefit as 8 hours of sleep.