House Degas - House of the Eagle

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General


"Degas is one of the oldest of houses, but their age has not yielded them patience, temperance or chastity. Their debauchery is unparalleled among the houses, and beyond their parties and masquerades, their business lies in alcohol, drugs, brothels and slave trade. Vile affairs for sure."


Features

Ability Score Increase

Darkvision

  • You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

House Weapon Training

  • You have proficiency with the rapier, shortsword, longsword, and whip.

House Skills Training

  • Choice of one skill from the following list to be proficient with:
Athletics
Sleight of Hand
History
Investigation
Insight
Deception
Coercion

Degas Trance

  • Parties, masquerades, feasts, orgies, balls (as in formal dance), brothels, drugs, and any other luxurious indulgent behaviour is a Degas's prime environment. When engaging in it, they may go into Decadent Trance.

Masquerade

  • You know the Friends cantrip. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once per long rest. When you reach 5th level, you can also cast the Suggestion spell once per day. Charisma is your spellcasting ability for these spells.
  • You have advantage on all constitution saving throws for alcohol, drugs and disease.

Properties

Statistics

Size  Height  Weight  Base Speed
Medium 5-7 ft. 90-130 lbs 30 ft.

Lifespan

Childhood Adolesence Adulthood Old
0-34 years 35-99 years 100-499 years 500+ years

Ability Scores

DEX  PER  STR  CON  INT  WIS  CHA  Luck
11 11 8 10 11 12 13 12

Ancestry

Alv

"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."

Fey Ancestry

  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance

  • Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Staðrálv

"City elves like all elves adapt to their surroundings, but unlike their other elven brethren, their communal, joyous spirit has been twisted by the urban ways."

Decadent Trance
  • Decadence and desire have corrupted their mostly pure hearted nature. City elves do not possess the natural ability to go into trance, instead they may either sleep and long rest as normal for 8 hours, or they may engage in an activity which stimulates one of their intense interests or excessive desire-seeking behaviours.
  • This activity is unique for each elf, however, they are usually closely aligned with their house affiliation. When engaged in an activity this way, it works as a sort of trance and over 4 hours time, you gain the same benefit as 8 hours of sleep.