House Arachna - House of the Spider

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General


"Worshippers of death, destruction and torture, the elven house of Arachna resides in the depths below the Undercity. Here, the church of Arachna is well known and has taken the role as it's foremost representative.

The clerics of Arachna, nearly all female, spreads their power through fear, as fear is the strongest tool one can utilize to achieve power. Arachnids are revered by the house, as well as in their faith, allowing many to be able to shapeshift into one. However their main devotion is that of rituals and rites, which always require certain sacrifices."


Features

Ability Score Increase

House Skills Training

  • Choice of one skill from the following list to be proficient with:
Alchemy
Animal Handling
Arcana
Coercion
Deception
History
Insight
Medicine
Nature
Occultism
Druidism
Religion
Stealth

Darkvision

  • You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Arachnid Trance

  • Devoting your time to prayer, rituals, ceremonies and rites is what brings you peace, and will let you engage in Decadent Trance.

Acolytes of the Spider Queen

  • As an acolyte of the Spider Queen, devoted to the dark arts, you have practiced much in her footsteps. Regardless of your own innate divine or arcane connection, you have learned to invoke power through rituals. These are written in a ritual book devoted to Arachna.
  • You know the Ceremony spell. At 3rd level you can cast Find Familiar, but only choose spider familiars. At 5th level you can cast Augury. At 7th level you can cast Gentle Repose. At 9th level you can cast Feign Death. At 11th level you can cast Divination. At 13th level you can cast Commune.
  • At 15th level you may if you come across a spell in written form, such as a magical spell scroll or a spellbook, add it to your ritual book. The spell's level can be no higher than half your level (rounded up), and it must have the ritual tag.
  • The process of copying the spell into your ritual book takes 2 hours per level of the spell, costs 50 gp per level and takes 2 pints of fresh blood per level.
  • All rituals cast through the use of this book, also require 4 pints (2 liters) of fresh blood per spell level squared, in addition to their regular price. For example, casting a 5th level spell with the use of the book, requires 100 pints of fresh blood, which equals about 12 gallons and 47 liters.

Properties

Statistics

Size  Height  Weight  Base Speed
Medium 5-7 ft. 90-130 lbs 30 ft.

Lifespan

Childhood Adolesence Adulthood Old
0-34 years 35-99 years 100-499 years 500+ years

Ability Scores

DEX  PER  STR  CON  INT  WIS  CHA  Luck
11 11 8 10 11 12 13 12

Ancestry

Alv

"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."

Fey Ancestry

  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance

  • Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Staðrálv

"City elves like all elves adapt to their surroundings, but unlike their other elven brethren, their communal, joyous spirit has been twisted by the urban ways."

Decadent Trance
  • Decadence and desire have corrupted their mostly pure hearted nature. City elves do not possess the natural ability to go into trance, instead they may either sleep and long rest as normal for 8 hours, or they may engage in an activity which stimulates one of their intense interests or excessive desire-seeking behaviours.
  • This activity is unique for each elf, however, they are usually closely aligned with their house affiliation. When engaged in an activity this way, it works as a sort of trance and over 4 hours time, you gain the same benefit as 8 hours of sleep.