House Cerias - House of the Blade

From Kronopolis and the Flat Plane
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"War, what else is there. Life is valued only by the concept of death. Being the master death, brings power over life. Everything you do should relate to it; eating, sleeping, studying, training, all for the next struggle. Cerias elves however, are proud, almost foolishly so. War and power should also require honor, because without it, power is not really deserved and gained, only borrowed."


Features

Ability Score Increase

  • Your Dexterity score increases by 1, and increase two ability scores of your choice by 1 except Dexterity.

House Weapon Training

  • You have proficiency with the shortsword, longsword, shortbow, and longbow.

House Skills

  • Training Choice of one skill from the following list to be proficient with:
Athletics
Acrobatics
Arcana
History
Investigation
Religion
Survival
Coercion
  • You gain tool proficiency in a artisan tool of your choice.

Cerias's Trance

  • A Cerias intensely studying a topic related to their Studies of War training may instead of normal Trance engage in Decadent Trance, becoming transfixed by their new project.

Studies of War

  • Cerias choose either one of two House Schools to specialize in.
    • House Martial Training
      • You have proficiency with two simple or martial weapons of your choice, and light and medium armor.
      • Whenever you make a skill check related to studying, investigating, researching or creating weapons or armor, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.
    • House Arcane Training
      • You gain two damaging Arcane cantrips of your choice (Charisma is your spell casting modifier).
      • Whenever you make a skill check related to studying, investigating, researching or creating arcane or divine texts or scrolls, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Properties

Statistics

Size  Height  Weight  Base Speed
Medium 5-7 ft. 90-130 lbs 30 ft.

Lifespan

Childhood Adolesence Adulthood Old
0-34 years 35-99 years 100-499 years 500+ years

Ability Scores

DEX  PER  STR  CON  INT  WIS  CHA  Luck
11 11 8 10 11 12 13 12

Ancestry

Alv

"Alver, or elves in common, are a species of immortal beings whose ancestry originate from the Fae Realms. From those estranged lands the elves ventured, and for this, the reasons are many and varied. Some elven societies lost their way, others their gods, some escaped the chains of faith and others to spread it further through the earthly planes. Uniting them is their searching for either solace and peace or adventure and dominion, after having to leave their sacred homes."

Fey Ancestry

  • You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance

  • Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Staðrálv

"City elves like all elves adapt to their surroundings, but unlike their other elven brethren, their communal, joyous spirit has been twisted by the urban ways."

Decadent Trance
  • Decadence and desire have corrupted their mostly pure hearted nature. City elves do not possess the natural ability to go into trance, instead they may either sleep and long rest as normal for 8 hours, or they may engage in an activity which stimulates one of their intense interests or excessive desire-seeking behaviours.
  • This activity is unique for each elf, however, they are usually closely aligned with their house affiliation. When engaged in an activity this way, it works as a sort of trance and over 4 hours time, you gain the same benefit as 8 hours of sleep.