Ability Score Increase
- Your Intelligence score increases by 1, and one ability score of either Dexterity, Intelligence or Wisdom of your choice by 1.
House Weapon Training
- You have proficiency with flintlock pistol, scatter pistol, light crossbow and hand crossbow.
House Skills Training
- Choice of one skill from the following list to be proficient with:
Meritas's Trance
- A Meritas finds solice in technology and constructs. While tinkering they may engage in Decadent Trance.
Tech-Dynasty
- You gain proficiency with Tinker's Tools and may use them to tinker with firearms. If you gain martial ranged weapon training, you may pick from the Firearms list (proficiency in all Martial Weapons, yield proficiency in all Martial Firearms).
Arcane Allergies
- The House of Meritas has long suffered by a disease limiting how much arcane energy they can surround themselves with. Casting any arcane spell deal 1 damage to you, which cannot bring you to 0 hp.
- You also gain the ability to sense arcane magic within 5ft range, but each magical item enchanted with arcane magic within 5ft of you cause increasing detrimental effects.
Magical Items |
Disadvantage on |
---|---|
1 | Smell (Perception) skill checks |
2 | Charisma skill checks |
3 | Sight (Perception) skill checks |
4 | Saving throws |
5 | Skill checks and attack rolls |
6 | You gain 1 point of exhaustion every minute. |