House Amarillis - House of the Harpy/Features

From Kronopolis and the Flat Plane
Revision as of 18:20, 3 September 2023 by Willey (talk | contribs) (Created page with "====Ability Score Increase==== * Your choice of Strength, Dexterity or Wisdom score increases by 1. ====Darkvision==== * You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ====Amarillis Skills Training==== * Choice of one skill from the following list to be proficient with: {| class="wikitable" | ::Acrobatics ::Alchemy ::Athle...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Ability Score Increase

Darkvision

  • You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Amarillis Skills Training

  • Choice of one skill from the following list to be proficient with:
Acrobatics
Alchemy
Athletics
Coercion
Deception
Geography
Insight
Investigation
Perception
Society
Sleight of Hand
Stealth

Amarillis Trance

  • The hunt brings tranquility, to focus ones mind and meditate on a single objective. While tracking a target you may engage in Decadent Trance.

Contracts & Contacts

  • When you reach 3rd level, you may as a bonus action, teleport up to 60 feet to an unoccupied space you can see, which you normally could move to without obstruction. Both the space you teleport from and the space you teleport to must be in dim light or darkness. This can be done once per long rest.
  • When you reach 5th level, you may as a ritual cast Locate Creature for a specific creature if you have something that belongs to it. You may also cast Sending, which is primarily used by Amarillis members to receive or complete contracts. One of these spells may only be cast once per long rest.
  • You also have a good idea of where to find contracts in new places. Where and who to look for.