{{ScuffedMenu|offset=3.4em|Døkkrálv (Dark Elf) | Nattálv (Night Elf) | Jordálv (Earth Elf) | Ljósálv (Light Elf) | Dagrálv (Day Elf) | Mánálv (Moon Elf) | Sólálv (Sun Elf) | Stjarnálv (Star Elf) | Svartrálv (Void Elf) | Vatnálv (Water Elf) | Vindálv (Wind Elf) The High Elves... Æztrálver, the true bloodlines, the untainted, the pure. Æztrálver are elves that so far has been mostly unchanged from the form they once had in the Divine Realms. Their divine magic is the consequence of the blessings once granted by the gods to the elven tribes. The magic still surging within their blood, displaying the abilities of the respective gods.
Statistics
Size | Height | Weight | Base Speed |
---|---|---|---|
Medium | 5-7 ft. | 90-130 lbs | 30 ft. |
DEX | PER | STR | CON | INT | WIS | CHA | Luck |
---|---|---|---|---|---|---|---|
12 | 12 | 8 | 8 | 12 | 12 | 12 | 12 |
Features
Highborn Blood
Blessed by their gods long ago, the high elven people still retain their gifts through blood. You know one cantrip. When you reach 3rd level, you can cast one 1st level spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast one 2nd level spell once per day; you must finish a long rest in order to cast the spell again using this trait.
Charisma is your spellcasting ability for these spells. The spells are decided by your high elven bloodline and counts as known spells for all intents and purposes of other types of spellcasting, meaning they are always prepared and can be used if a character has the spellcasting means to do so (cast a spell of that spell level).
Bloodline | Cantrip | 1st-level | 2nd-level |
---|---|---|---|
Døkkálv | dancing lights | faerie fire | darkness |
Jordálv | druidcraft | animal friendship | spike growth |
Ljósálv | light | color spray | blur |
Mánálv | minor illusion | disguise self | invisibility |
Sólálv | produce flame | burning hands | augury |
Stjarnálv | dancing lights | detect magic | misty step |
Svartrálv | thaumaturgy | cause fear | phantasmal force |
Vatnálv | shape water | fog cloud | calm emotions |
Vindálv | gust | jump | levitate |
Bloodlines
Døkkrálv / Nattálv (Dark / Night)
Born by the blood of Nattr, the Previous Day, the dark elves fled the light for the dark to stay. At home in a land of shadow without skies. Bound below the surface by their cursed eyes.
Features
Blood of Nattr.
- You have superior vision in dark and dim conditions. You can see in dim light as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- You have disadvantage on attack rolls and on Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight or bright light.
- You can attempt to hide even when you are only lightly obscured in dim light or light shadows.
Jordálv (Earth)
Born by the blood of Jord, the Clay Bride, the earth elves desired to care and provide. Both nature and soil, wild and grown, these gifts granted, to tend and to hone.
Ability Score Increase. Your Constitution score increases by 1.
Blood of Jord.
- You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- You are naturally acclimated to all climates, including extreme heat and cold temperatures, and high and low altitudes.
Ljósálv / Dagrálv (Light / Day)
Born by the blood of Daga, the Once was Night, the light elves feared the dark like Daga feared the Night. In the bright, brightest of light, the light elves searched to find their might.
Ability Score Increase. Your Wisdom score increases by 1.
Blood of Daga.
- Each hour you spend in direct sunlight counts as if you have consumed one half pound of food and one eighth of a gallon of water.
- You have resistance to Radiant damage and advantage against being blinded.
Mánálv (Moon)
Born by the blood of Ask, the Silver King, the moon elves too are found dreaming. Solemnly watchful and seeing, they, like Ask to Embla, would rather follow their fellow being.
Ability Score Increase. Your Wisdom score increases by 1.
Blood of Ask.
- You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- When you spend one hour in direct moonlight you restore one hit die or one of your bloodline spells.
- You have resistance to cold damage.
Sólálv (Sun)
Born by the blood of Embla, the Golden Queen, the sun elves ventured to places unseen. With burning passion they explore, conquer, search and yearn, to beside their Golden Queen, a seat earn.
Ability Score Increase. Your Strength score increases by 1.
Blood of Embla.
- Each hour you spend in direct sunlight counts as if you have consumed one half pound of food and one eighth of a gallon of water.
- You have resistance to fire damage.
Stjarnálv (Star)
Born by the blood of Himinnhwalf, the Shattered, the star elves remain alone and scattered, but not lonely, mad and battered, only possibly uniquely absurd.
Ability Score Increase. Your Intelligence score increases by 1.
Blood of Himinnhwalf.
- You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Choose one constellation from the Aspect of Constellations feat. You gain Star Fragments equal to your proficiency bonus.
Svartrálv (Void)
Born by the blood of Ginnunga, the Empty and Lost and god of the void. The void elves look for purpose, away from the Abyss they avoid. An ever hunger to fill their heart, vestiges of a mind becoming paranoid.
Ability Score Increase. Your Intelligence score increases by 1.
Blood of Ginnunga.
- Your vision is fit for dark and dim conditions. You can see in darkness as if it were bright light and in bright light as if it were darkness. Additionally, you can see in magical darkness within 10 feet of you as if it were dim light.
- You have immunity to radiant damage and resistance to fire damage.
Vatnálv (Water)
Born by the blood of Vattösa, the River Wife, the water elves gift is the gift of life. The life they give is the ebbing strife, of which material and spiritual aid is rife.
Ability Score Increase. Your Charisma score increases by 1.
Blood of Vattösa.
- You can breathe air and water.
- Your swimming speed is equal to half your walking speed, additionally you can jump while swimming as if you were on foot.
- You have resistance to acid damage.
Vindálv (Wind)
Born by the blood of Vinda, the Breeze Mistress, the wind elves form unfettered by any rules. Uninhibited, both mind, spirit and flesh. They long to experience the world's every colour.
Ability Score Increase. Your Charisma score increases by 1.
Blood of Vinda.
- Your base walking speed increases to 35 feet.
- You have a base flying speed of 35 feet during your turn, which means that unless you stand on solid ground at the end of your turn, you will start fall.