City elves like all elves adapt to their surroundings, but unlike their other elven brethren, their communal, joyous spirit has been twisted by the urban ways.
Size | Height | Weight | Base Speed |
---|---|---|---|
Medium | 5-7 ft. | 90-130 lbs | 30 ft. |
DEX | PER | STR | CON | INT | WIS | CHA | Luck |
---|---|---|---|---|---|---|---|
11 | 11 | 8 | 10 | 11 | 12 | 13 | 12 |
Decadent Trance
Decadence and desire have corrupted their mostly pure hearted nature. City elves do not possess the natural ability to go into trance, instead they may either sleep and long rest as normal for 8 hours, or they may engage in an activity which stimulates one of their intense interests or excessive desire-seeking behaviours.
This activity is unique for each elf, however, they are usually closely aligned with their house affiliation. When engaged in an activity this way, it works as a sort of trance and over 4 hours time, you gain the same benefit as 8 hours of sleep.
Houses
House Affiliation. City elves are aligned with either a House or a certain lifestyle. Either pick a House to come from, or choose a House whose traits best align with your background.
House Amarillis - House of the Harpy
The Amarillis bloodline is long and well known, however as a House, it is fairly newly established. The families within has until receiving a safe haven in Kronopolis, by the Emperor, dwelled in secrecy, hidden from the civilized eye.
Many Houses, cities and empires have a deep hatred for House Amarillis, as they should. Many men, women and children have fallen by the blade, arrow or spell of a hired Amarillian assassin.
Ability Score Increase. Your choice of Strength, Dexterity or Wisdom score increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amarillis Skills Training. Choice of one skill from the following list to be proficient with:
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Amarillis Trance. The hunt brings tranquility, to focus ones mind and meditate on a single objective. While tracking a target you may engage in Decadent Trance.
Contracts & Contacts. When you reach 3rd level, you may as a bonus action, teleport up to 60 feet to an unoccupied space you can see, which you normally could move to without obstruction. Both the space you teleport from and the space you teleport to must be in dim light or darkness. This can be done once per long rest.
When you reach 5th level, you may as a ritual cast Locate Creature for a specific creature if you have something that belongs to it. You may also cast Sending, which is primarily used by Amarillis members to receive or complete contracts. One of these spells may only be cast once per long rest.
You also have a good idea of where to find contracts in new places. Where and who to look for.