Theme

From Kronopolis and the Flat Plane
Revision as of 12:18, 14 June 2023 by Wioum (talk | contribs)

See also: Theme/List for all themes.


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Level Half Theme Features Full Theme Features Class Features
1st Theme Theme Class Feature
Theme Theme
Theme Theme
Theme Theme
Prof. Theme Proficiencies Theme Proficiencies
2nd Feat Feat Class Feature
3rd Theme Theme
4th Feat Feat Class Feature
5th Theme Theme
6th Feat Feat
7th Theme Theme
8th Feat Feat Class Feature
9th Theme Theme
10th Feat Feat
11th Theme Theme
12th Feat Feat Class Feature
13th Theme Theme
14th Feat Feat
15th Theme Theme
16th Feat Feat Class Feature
17th Theme Theme
18th Feat Feat
19th Theme Theme
20th Feat Feat Class Feature

Every adventurer, hero or villain character can be described by themes. Themes are both descriptive, but also mechanically a major part of what makes a character. They create both the general outline of what the character begins as, but also limits the ways in which they progress when they gain experience out in the world.

Themes are the major outlines of the types of adventurers that exist, describing both rogues and swashbucklers for the martial and cunning expertise, but also wizards, clerics and druids for the arcane, divine or primal powers.

The table describes the general structure of each theme and is divided into the Half Theme and the Full Theme parts. Each character is defined by two themes, where the choice of the same theme results in a Full Theme character.

Features

As you gain levels you gain certain features, described in the chosen themes. If the feature is a specific feat, that feat is gained, meaning that it can't be taken again if you have that choice, unless otherwise noted that it can be. If listed multiple times in the theme table, that is an exception. An example of this is the Extra Attack feat. Which a Full Martial character can gain three times, each time increasing their amount of attacks.

Feats

Feats are features which provide a path for specialization. These may be picked from a wide array of features with the only restrictions being that you need to fulfill the listed prerequisites of the chosen feat.

Theme

Themes are features specially assigned to the chosen theme. These are usually in the form of a specific feat or category of feats, they may however also be a specific feature only gained through the theme. An example of this is the Extra Attack feature for the Martial Theme. The second and third time you gain this feature, it's exclusive to the Martial Theme.

Theme Feats

Theme Feats are Feats chosen exclusively from the specified Theme. The listed prerequisites still apply.

You can access certain Themes' Feats if you fulfill certain requirements, even if your character does not have said themes:

Theme Requirement
Arcane Arcane Initiate (Arcana Proficiency Feat).
Divine Acolyte (Religion Proficiency Feat) or Divine Purpose (Charisma Ability Feat) .
Martial At least 6 feats from Armor Feat, Weapon Feat, or Warfare Feat
(Each Warfare proficiency tier count as 1 feat).
Occult At least Master(+8) with Occultism proficieny.
Primal At least Master(+8) with Druidism proficieny.

Theme Proficiencies

Theme Proficiencies is proficiencies chosen from a list determined by the specified Theme.

Class Features

Class Features are the features gained by the chosen class. These features are powerful and exclusive and are what define the class the most compared to those with similar themes and theme combinations. Features like Action Surge and Rage are Class Features, which provide a significant identity to the character.

List of Themes

See Theme/List for all themes.