Theme/Occult

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The Occult Theme is the intersection of the worldly, material and rational with the otherworldly, ethereal and strange. The powers of the occult are seldom explainable and even more so scientific. Occult powers can be drawn upon from many sources, ranging from spirits, ghosts and unexplained phenomenon, to curses and blessings and finally old gods and powers from the places beyond the planes.

Occult users use magical powers in some capacity, but some more than others. This ranges from hex warriors that curse their enemy before they cut them down with their bonded weapons, to warlocks and witches that perform rituals and powerful magic. What signifies a person with occult powers, is most often their inability to really be fully drained of their powers. As long as they have it, it is either cast with full power or not at all.



| Level | Half Theme | Full Theme | |:---:|:---:|:---| 1st | Occult Feat | Armor Feat |

|  | Occult Spellcasting Feat | Occult Cantrip Mastery | 
|  | Pact Magic | Occult Feat | 
|  | Weapon Feat | Tough Feat |
  • Prof.* | Occult Proficiencies | Occult Proficiencies |

2nd | Feat | Feat | 3rd | Occult Feat | Occult Spellcasting Feat | 4th | Feat | Feat | 5th | Occult Spellcasting Feat | Occult Feat | 6th | Feat | Feat | 7th | Occult Feat | Occult Spellcasting Feat | 8th | Feat | Feat | 9th | Occult Spellcasting Feat | Occult Feat | 10th | Feat | Feat | 11th | Occult Feat | Occult Spellcasting Feat | 12th | Feat | Feat | 13th | Occult Spellcasting Feat | Occult Feat | 14th | Feat | Feat | 15th | Occult Feat | Occult Spellcasting Feat | 16th | Feat | Feat | 17th | Occult Spellcasting Feat | Occult Feat | 18th | Feat | Feat | 19th | Occult Feat | Occult Spellcasting Feat | 20th | Feat | Feat |


        1. Armor Feat

Choose one Armor Feat of your choice, as long as you have the prerequisites.


        1. Occult Cantrip Mastery

You gain the Occult Cantrip Mastery feat from the Occult Feat list.

  • You learn two cantrips of your choice from the Occult spell list.


        1. Occult Feat

Choose one feat of your choice from the Occult Feats, as long as you have the prerequisites.




        1. Occult Spellcasting Feat

You gain an Occult Spellcasting Feat, either an Occult Spellcasting or an Occult Power, whichever is next in the sequence.

        1. Occult Proficiencies

Choose two skill proficiencies of your choice from the following list:


  • Alchemy,*
  • Coercion,*
  • Deception,*
  • Engineering,*
  • Geography,*
  • History,*
  • Insight,*
  • Investigation,*
  • Medicine,*
  • Nature,*
  • Occultism,*
  • Stealth.*
  • Brewer's supplies,*
  • Cook’s utensils,*
  • Glassblower’s tools,*
  • Herbalist's tools,*
  • Potter’s tools,*
  • Tattooist's Tools,*
  • Woodcarver’s tools,*
  • Languages, Performances.*


        1. Pact Magic

Choose either Intelligence or Charisma as your Occult spellcasting ability modifier.

  • You learn two cantrips of your choice from the Occult spell list. Your spellcasting ability for these spells is either Intelligence or Charisma.


        1. Tough Feat

You gain the Tough feat from the Constitution Ability Feat list.

  • Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.


        1. Weapon Feat

Choose one Weapon Feat of your choice, as long as you have the prerequisites.