The Primal Theme describes the powerful relationship a character can have with the natural world around them. Gaining power from the spirits, beasts, lands or plants around. The variety of sources a primal character can channel from makes them versatile and most often rather odd.
While sourcing their power from all the primal sources, most choose one or a few. This can take the form of warrior of great might channeling beastial powers, or magical casters controlling vines and vegetation to their advantage. The Primal domains are many, but are generally divided into these seven: Elementus, Caelum, Fauna, Flora, Fungi, Spiritus and Terra.
| Level | Half Theme | Full Theme |
|:---:|:---:|:---|:---:|
1st | Armor Feat | Armor Feat
| | Primal Feat | Feat | | Tough Feat | Primal Feat | | Weapon Feat | Theme Feat | *Prof.* | Primal Proficiencies | Primal Proficiencies
2nd | Feat | Feat 3rd | Theme Feat | Primal Feat 4th | Feat | Feat 5th | Primal Feat | Theme Feat 6th | Feat | Feat 7th | Theme Feat | Primal Feat 8th | Feat | Feat 9th | Primal Feat | Theme Feat 10th | Feat | Feat 11th | Theme Feat | Primal Feat 12th | Feat | Feat 13th | Primal Feat | Theme Feat 14th | Feat | Feat 15th | Theme Feat | Primal Feat 16th | Feat | Feat 17th | Primal Feat | Theme Feat 18th | Feat | Feat 19th | Theme Feat | Primal Feat 20th | Feat | Feat
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- Armor Feat
Choose one Armor Feat of your choice, as long as you have the prerequisites.
- Primal Feat
Choose one Primal Feat of your choice, as long as you have the prerequisites.
- Primal Proficiencies
Choose two skill proficiencies of your choice from the following list:
- Acrobatics,*
- Animal Handling,*
- Athletics,*
- Brawn,*
- Coercion,*
- Deception,*
- Insight,*
- Medicine,*
- Nature,*
- Primal,*
- Sleight of Hand,*
- Stealth.*
- Carpenter’s tools,*
- Cobbler’s tools,*
- Herbalist's tools,*
- Leatherworker’s tools,*
- Sewing & Weaver’s tools,*
- Tattooist's Tools,*
- Woodcarver’s tools.*
- Languages.*
- Theme Feat
Choose one Feat of your choice from one of your Themes, as long as you have the prerequisites.
- Tough Feat
You gain the Tough feat from the Constitution Ability Feat list.
- Your hit point maximum increases by an amount equal to your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional hit point.
- Weapon Feat
Choose one Weapon Feat of your choice, as long as you have the prerequisites.