Feat/List/Theme/Occult

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< Feat‎ | List‎ | Theme
Revision as of 14:01, 29 March 2023 by Wioum (talk | contribs)

Agonizing Blast

→ Agonizing Blast
Invocation: Cantrip Invocation 


  • When you hit with a cantrip that deal damage, add your spellcasting ability modifier to the damage it deals on a hit.

Armor of Shadows

→ Armor of Shadows
Invocation: At-Will Invocation 


  • You can cast mage armor on yourself at will, without expending spell points or material components.

Ascendant Step

→ Ascendant Step
Invocation: At-Will Invocation 


  • You can cast levitate on yourself at will, without expending spell points or material components.

Beast Speech

→ Beast Speech
Invocation: At-Will Invocation 



Beguiling Influence

→ Beguiling Influence
Invocation: Passive Invocation 



Chains of Carceri

→ Chains of Carceri
Invocation: Once Per Day Invocation 


  • You can cast hold monster, without expending spell point or material components, targeting a celestial, fiend, or elemental. You must finish a long rest before you can use this invocation again.

Devil's Sight

→ Devil's Sight
Invocation: Passive Invocation 


  • You can see normally in darkness, both magical and nonmagical, to a distance of 40 meters.

Dreadful Word

→ Dreadful Word
Invocation: Once Per Day Invocation 


  • You can cast confusion, without expending spell point. You must finish a long rest before you can use this invocation again.

Eldritch Sight

→ Eldritch Sight
Invocation: At-Will Invocation 


  • You can cast detect magic at will, without expending spell points.

Eldritch Spear

→ Eldritch Spear
Invocation: Cantrip Invocation 


  • When you cast a cantrip that deal damage, its range is doubled. Touch spells gain a range of 10 meters.

Eyes of the Rune Keeper

→ Eyes of the Rune Keeper
Invocation: Passive Invocation 


  • You can read all writing.

Fiendish Vigor

→ Fiendish Vigor
Invocation: At-Will Invocation 


  • You can cast false life on yourself at will, without expending spell points or material components.

Life Tap

→ Life Tap

  • When you take a short rest, you may roll a hit dice and suffer the value as damage. You regain spell points equal to damage suffered + your spellcasting modifier.



Mask of Many Faces

→ Mask of Many Faces
Invocation: At-Will Invocation 


  • You can cast disguise self at will, without expending spell points.

Master of Myriad Forms

→ Master of Myriad Forms
Invocation: At-Will Invocation
Prerequisite: Mask of Many Faces


  • You can cast alter self at will, without expending spell points.

Occult Cantrip Mastery

→ Occult Cantrip Mastery


Pact Boon

→ Pact Boon

An otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

Pact of the Blade

You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Your pact weapon disappears if it is more than 5 meters away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.

You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.

You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way.

The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.

Pact of the Chain

You learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.

When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack with its reaction.

Pact of the Tome

Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you. If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

Book of Ancient Secrets

Prerequisite: Pact of the Tome
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list. The spells needn't be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.

On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Pact of the Talisman

Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die.

Pact of the Star Chain

Prerequisite: Seeker Patron
The Seeker grants you a chain forged from starlight, decorated with seven gleaming motes of brightness. While the chain is on your person, you know the augury spell and can cast it as a ritual. The spell doesn't count against your number of spells known. Additionally, you can invoke the Seeker's power to gain advantage on an Intelligence check while you carry this item. Once you use this ability, you cannot use it again until you complete a short or long rest. If you lose your Star Chain, you can perform a 1-hour ceremony to receive a replacement from the Seeker. The ceremony can be performed during a short or long rest, and it destroys the previous chain. The chain disappears in a flash of light when you die. The exact form of this item might be different depending on your patron. The Star Chain is inspired by the Greyhawk deity Celestian.


Repelling Blast

→ Repelling Blast
Invocation: Cantrip Invocation 


  • When you hit with a cantrip that deal damage, you can push the creature up to 5 meters away from you in a straight line.

Agonizing Blast

→ Agonizing Blast
Invocation: Cantrip Invocation 


  • When you hit with a cantrip that deal damage, add your spellcasting ability modifier to the damage it deals on a hit.

Armor of Shadows

→ Armor of Shadows
Invocation: At-Will Invocation 


  • You can cast mage armor on yourself at will, without expending spell points or material components.

Ascendant Step

→ Ascendant Step
Invocation: At-Will Invocation 


  • You can cast levitate on yourself at will, without expending spell points or material components.

Beast Speech

→ Beast Speech
Invocation: At-Will Invocation 



Beguiling Influence

→ Beguiling Influence
Invocation: Passive Invocation 



Chains of Carceri

→ Chains of Carceri
Invocation: Once Per Day Invocation 


  • You can cast hold monster, without expending spell point or material components, targeting a celestial, fiend, or elemental. You must finish a long rest before you can use this invocation again.

Devil's Sight

→ Devil's Sight
Invocation: Passive Invocation 


  • You can see normally in darkness, both magical and nonmagical, to a distance of 40 meters.

Dreadful Word

→ Dreadful Word
Invocation: Once Per Day Invocation 


  • You can cast confusion, without expending spell point. You must finish a long rest before you can use this invocation again.

Eldritch Sight

→ Eldritch Sight
Invocation: At-Will Invocation 


  • You can cast detect magic at will, without expending spell points.

Eldritch Spear

→ Eldritch Spear
Invocation: Cantrip Invocation 


  • When you cast a cantrip that deal damage, its range is doubled. Touch spells gain a range of 10 meters.

Eyes of the Rune Keeper

→ Eyes of the Rune Keeper
Invocation: Passive Invocation 


  • You can read all writing.

Fiendish Vigor

→ Fiendish Vigor
Invocation: At-Will Invocation 


  • You can cast false life on yourself at will, without expending spell points or material components.

Mask of Many Faces

→ Mask of Many Faces
Invocation: At-Will Invocation 


  • You can cast disguise self at will, without expending spell points.

Master of Myriad Forms

→ Master of Myriad Forms
Invocation: At-Will Invocation
Prerequisite: Mask of Many Faces


  • You can cast alter self at will, without expending spell points.

Repelling Blast

→ Repelling Blast
Invocation: Cantrip Invocation 


  • When you hit with a cantrip that deal damage, you can push the creature up to 5 meters away from you in a straight line.

Agonizing Blast

→ Agonizing Blast
Invocation: Cantrip Invocation 


  • When you hit with a cantrip that deal damage, add your spellcasting ability modifier to the damage it deals on a hit.

Eldritch Spear

→ Eldritch Spear
Invocation: Cantrip Invocation 


  • When you cast a cantrip that deal damage, its range is doubled. Touch spells gain a range of 10 meters.

Repelling Blast

→ Repelling Blast
Invocation: Cantrip Invocation 


  • When you hit with a cantrip that deal damage, you can push the creature up to 5 meters away from you in a straight line.

Armor of Shadows

→ Armor of Shadows
Invocation: At-Will Invocation 


  • You can cast mage armor on yourself at will, without expending spell points or material components.

Ascendant Step

→ Ascendant Step
Invocation: At-Will Invocation 


  • You can cast levitate on yourself at will, without expending spell points or material components.

Beast Speech

→ Beast Speech
Invocation: At-Will Invocation 



Eldritch Sight

→ Eldritch Sight
Invocation: At-Will Invocation 


  • You can cast detect magic at will, without expending spell points.

Fiendish Vigor

→ Fiendish Vigor
Invocation: At-Will Invocation 


  • You can cast false life on yourself at will, without expending spell points or material components.

Mask of Many Faces

→ Mask of Many Faces
Invocation: At-Will Invocation 


  • You can cast disguise self at will, without expending spell points.

Master of Myriad Forms

→ Master of Myriad Forms
Invocation: At-Will Invocation
Prerequisite: Mask of Many Faces


  • You can cast alter self at will, without expending spell points.

Beguiling Influence

→ Beguiling Influence
Invocation: Passive Invocation 



Devil's Sight

→ Devil's Sight
Invocation: Passive Invocation 


  • You can see normally in darkness, both magical and nonmagical, to a distance of 40 meters.

Eyes of the Rune Keeper

→ Eyes of the Rune Keeper
Invocation: Passive Invocation 


  • You can read all writing.

Chains of Carceri

→ Chains of Carceri
Invocation: Once Per Day Invocation 


  • You can cast hold monster, without expending spell point or material components, targeting a celestial, fiend, or elemental. You must finish a long rest before you can use this invocation again.

Dreadful Word

→ Dreadful Word
Invocation: Once Per Day Invocation 


  • You can cast confusion, without expending spell point. You must finish a long rest before you can use this invocation again.