Cleric

From Kronopolis and the Flat Plane

Blessed Deed

You are blessed by the gods to perform divine deeds.

At 1st level, whenever you make an ability check or heal or harm a creature with a roll, you may add a blessed die (1d6) to the roll. If this feature is used to harm, the damage type is determined by the Divine Domain of your choice from your chosen domains. You can't use this feature again until the start of your next turn.

Blessed Dice

You have a number of blessed dice equal to your proficiency bonus + your Wisdom/Charisma modifier. A blessed die is expended when you cause a Blessed Deed.

You regain all of your expended blessed dice when you finish a long rest.

Divine Intervention

Beginning at 2nd level, you can call on your deity to intervene on your behalf when your need is great.

Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The DM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate. If your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

Domain Deed

At 4th level, you gain the Channel Divinity Options from the Divine Domains you have chosen for your divine spellcasting. Below is the list of corresponding domains and their options.

Domain Channel Divinity Option
Acid Acidic Meltdown
Arcana Arcane Bulwark
Life Preserve Life
Light Radiance of the Dawn
Law Retribution
Metal Divine Forging

Sacred Prophet

At 8th level, you may roll and spend two dice instead of one whenever you choose to make a Blessed Deed.

Divine Intervention Upgrade

Additionally, when you use your Divine Intervention and fail, you restore half your blessed dice.

Apotheotic Deed

At 12th level, you are granted special powerful deeds by your deity. Whenever you use your Blessed Deed feature, you may also apply one of the following special Deeds. Each deed can only be used once per long rest and you can use this feature twice per long rest.

Additionally, when making an Apotheotic Deed, you may add an extra d6 blessed die to the roll, without expending a blessed die.

Saint's Deed

When performed, you restore health to yourself equal to the amount rolled on your Apotheotic Deed roll.

Guru's Deed

When performed, you gain advantage on your blessed dice ability checks that use Intelligence, Wisdom or Charisma.

Wali's Deed

When performed, you may make a free Divine Intervention roll reduced by the amount you rolled on your Apotheotic Deed roll. Unlike Divine Intervention however, the appropriate effect and the nature of the intervention should be of a divine spell of a spell level equal to or lower than 6.

Martyr's Deed

You may use and roll any number of your remaining hit dice to add to the roll. You then take an amount of psychic damage equal to the total added value from the hit dice rolled.

Tzadik's Deed

When performed, you gain advantage on your next d6 (Your extra Apotheotic Deed die) ability checks that use Strength, Dexterity, Perception or Constitution.

Exalted Deeds

At 16th level, whenever you cause a Blessed Deed without an Apotheotic Deed enhancement, you may roll one die for free.

Additionally, you can perform a number Apotheotic Deeds up your proficiency bonus instead of only two and they are no longer restricted to once per long rest each.

Divine Intervention Improvement

At 20th level, your call for intervention succeeds automatically, no roll required.