Mastery of Fire

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Revision as of 18:07, 23 March 2023 by Wioum (talk | contribs) (Created page with "{{feat |name={{subst:PAGENAME}} |cat=elemental power |prereq=Charisma 13 or higher, Elemental Mastery (Fire) }} ''You align your mind with the energy of elemental fire.'' * You gain a +1 bonus to all rolls for fire damage. '''Combustion'''<br> <sup>(1-7 innate points, concentration 1 minute)</sup><br> As an action, choose one creature or object you can see within 40 meters of you. The target must make a Constitution save. On a failed save, the target tak...")
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Power: Elemental Power
Prerequisite: Charisma 13 or higher, Elemental Mastery (Fire)


You align your mind with the energy of elemental fire.

  • You gain a +1 bonus to all rolls for fire damage.

Combustion
(1-7 innate points, concentration 1 minute)
As an action, choose one creature or object you can see within 40 meters of you. The target must make a Constitution save. On a failed save, the target takes 1d10 fire damage per innate point spent, and it catches on fire, taking 1d6 fire damage at the end of each of its turns until your concentration ends or until it or a creature adjacent to it extinguishes the flames with an action. On a successful save, the target takes half as much damage and doesn't catch on fire.

Rolling Flame
(1-4 innate points, concentration 1 minute)
As an action, you create a ball of fire in a (5/10/15/20)-foot sphere within 5 feet of you, which you let loose in one direction. The sphere moves (80/40/20/10) feet at the end of each of your turns. The fire lasts until your concentration ends or until it is 120 feet away from you. Any creature in that area when you use this ability, comes into contact with it for the first time on a turn or any creature that ends its turn there takes (1/2/4/8)d6 fire damage.

Fire Form
(5 innate points, concentration 1 minute)
As a bonus action, you become wreathed in flames until your concentration ends. Any creature that comes within 5 feet of you for the first time on a turn or ends its turn there takes 1d10 fire damage + 1d6 fire damage per extra psi point spent

Flame Lash
(6 innate points)
As an action, choose a point within 60 feet of you. A tendril of fire emerges toward that point, which is surrounded by fire that fills a 5-foot cube. The tendril then extends through or is split between up to ten more 5-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make a Dexterity saving throw, taking 6d8 fire damage on a failed save, or half as much damage on a successful one. The fire damages objects in the area and ignites flammable objects that aren't being worn or carried.