Mantle of Awe

From Kronopolis and the Flat Plane
Revision as of 17:04, 23 March 2023 by Wioum (talk | contribs) (Created page with "{{feat |name={{subst:PAGENAME}} |cat=body power |prereq=Charisma 13 or higher }} ''You learn to use psionic energy to manipulate others with a subtle combination of psi and your own, natural charm.'' * You gain a bonus to Charisma checks. The bonus equals half your Intelligence modifier (minimum of +1). '''Charming Presence'''<br> <sup>(1-7 innate points)</sup><br> As an action, you exert an aura of sympathetic power. Roll 2d8 per innate point spent on this...")
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Power: Body Power
Prerequisite: Charisma 13 or higher


You learn to use psionic energy to manipulate others with a subtle combination of psi and your own, natural charm.

  • You gain a bonus to Charisma checks. The bonus equals half your Intelligence modifier (minimum of +1).

Charming Presence
(1-7 innate points)
As an action, you exert an aura of sympathetic power. Roll 2d8 per innate point spent on this ability; the total is how many hit points worth of creatures this option can affect. Creatures within 19 meters of you are affected in ascending order of their hit point maximums, ignoring incapacitated creatures, creatures immune to being charmed, and creatures engaged in combat. Starting with the creature that has the lowest hit point maximum, each creature affected by this option is charmed by you for 10 minutes, regarding you as a friendly acquaintance. Subtract each creature's hit point maximum from the total before moving on to the next creature. A creature's hit point maximum must be equal to or less than the remaining total for that creature to be affected.

Center of Attention
(2 innate points, concentration 1 minute)
As an action, you exert an aura of power that grabs a creature's attention. Choose one creature you can see within 20 meters of you. It must make a Will saving throw. On a failed save, the creature is so thoroughly distracted by you that all other creatures are invisible to it until your concentration ends. This effect ends if the creature can no longer see or hear you or if it takes damage.

Invoke Awe
(7 innate points, concentratino 10 minutes)
As an action, you exert an aura that inspires awe in others. Choose up to 5 creatures you can see within 20 meters of you. Each target must succeed with a Will saving throw or be charmed by you until your concentration ends. While charmed, the target obeys all your verbal commands to the best of its ability and without doing anything obviously self-destructive. The charmed target will attack only creatures that it has seen attack you since it was charmed or that it was already hostile toward. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.