When you take the Sprint action, you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action:
- If you enter difficult terrain, you have to succeed on a DC 15 Dexterity saving throw, or be knocked prone and lose the rest of your movement.
- Your passive perception is reduced by -5.
- Each Sprint must be taken in a straight line.
Sprinting requires a DC 22 Endurance check every round.