Deeper Stratagem
→ Deeper Stratagem
Prerequisite: Stratagem
Ensquozened
- You add your Sleight of Hand when attempting to Grapple, use a grapple action and Escape Grapple.
- When you succeed with an Escape Grapple, you may as a quick action immediately perform a Grapple on the creature you just escaped.
- When you succeed with a Grapple, you may as a quick action immediately perform a grapple action.
Expertise
- Choose two of your tiered proficiencies. Your proficiency bonus for both proficiencies are increased by two tiers.
You can select this feat multiple times.
Flash Maneuver
→ Flash Maneuver
Prerequisite: Opportunity Attack
- You may perform a tier 1 maneuver with your opportunity attack.
Jack of All Trades
- You add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include a proficiency bonus.
Magical Secrets
You have plundered magical knowledge from a wide spectrum of disciplines.
- You learn two spells or cantrips of your choice from any spell list.
You can select this feat multiple times.
Maneuverability
- You may now use an additional Maneuver during your turn, but only at Tier 1.
Mystic Trickery
→ Mystic Trickery
Prerequisite: Ability to cast a spell
- You have advantage on Stealth checks made when casting a spell.
- When you perform a Stealth check, you may add your Spellcasting ability modifier to the result. Detect magic negates this added modifier.
- You may use the cunning actions: Back of One's Hand and Silence Is Magic.
Single Out
- You gain
+4
to Coercion checks. - If you are within 4 meters of an ally, you may subtract
-4
to Coercion checks and gain advantage. This must be decided before making the roll.
- You may use the cunning action Single Out.
Stratagem
- You may use ready action without a cost.
- When you execute a ready action, you may immediately before or after the readied action use a quick action.
Weapon of Brawl
- You add your proficiency bonus to attacks with improvised weaponry. In addition, the damage of improvsed weaponry is increased by a 2 sides larger dice.
- When you pick up improvised weaponry, you may immediately perform an attack with said weapon.
- During combat, you may perform a Perception(Investigation) check to find a potential improvised weapon in your surroundings. If within walking range, immediately move to it and pick it up. This feature may be used once per turn.