Feat/List/Skill/Coercion

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The Prince

→ The Prince

You have studied the principles of cunning and strategy, and know how to manipulate people and situations to your advantage.

  • You gain proficiency in the Insight and Deception skills.
  • You know the principles of negotiation and political maneuvering, and can use them to your advantage in social situations. When you make a Coercion check against a creature, you may treat a roll of 7 or lower as an 8.

Whack Thy Wench

→ Whack Thy Wench

  • You gain +4 on a Coercion check, if you slap the target. On a fail, the outcome become as if you had rolled with a -4 modifier instead.
  • When you perform an unarmed attack with a free hand, you may do a slap instead, adding your Coercion to the roll. The creature must succeed with a Will save against your unarmed attack, or suffer your unarmed damage and become frightened of you for 1 minute.
    • This feature may only be used once per creature every turn, and the creature may only suffer frightened once during a single combat encounter due to this feature.