Feat/List/Ability/Dexterity

From Kronopolis and the Flat Plane
< Feat‎ | List‎ | Ability
Revision as of 15:10, 16 March 2023 by Wioum (talk | contribs)

Escape Artist

→ Escape Artist

  • Whenever you succeed on a Dexterity saving throw, you can use your Reaction to move up to half your movement.
  • On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled.
  • When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature.
  • You gain advantage on Intelligence (Investigation) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.

Reflex Momentum

→ Reflex Momentum

  • When you succeed with a Reflex save or avoid an attack, you may as a reaction, move 5 meters. If you succeed with any additional Reflex save while using this feature, you may move an additional 5 meters for each success.
  • During the movement, you add your Reflex to your AL, and any additional save or avoidance doubles the AL gained.

This feature may be used once per turn.