Feat/List/Ability/Charisma

From Kronopolis and the Flat Plane
< Feat‎ | List‎ | Ability
Revision as of 15:09, 16 March 2023 by Wioum (talk | contribs)

Divine Purpose

→ Divine Purpose

You uncover your internal drive and its divine purpose granting you abilities, and the following benefits:


Inspiring Leader

→ Inspiring Leader

You can spend time inspiring your companions, shoring up their resolve to fight.

  • Choose any friendly creatures (which can include yourself) within 60 feet of you who can see or hear you and who can understand you.
    After 10 minutes each creature can gain temporary hit points equal to your level + (2 × your Charisma modifier).
    • A creature can't gain temporary hit points from this feat again until it has finished a short or long rest.
  • You gain advantage on Coercion(Charisma) rolls.