- Whenever you succeed on a Dexterity saving throw, you can use your Reaction to move up to half your movement.
- On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled.
- When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature.
- You gain advantage on Intelligence (Investigation) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.
Dr GM pls: "forego all of your movement" Outdated?