Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:
Clockwork Toy | This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents. |
Fire Starter | The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action. |
Music Box | When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed. |
Alarm | This device senses when a creature moves to within 15 feet of it without speaking aloud a password chosen when you create it. One round after a creature moves into range, the alarm makes a shrill ringing that lasts for 1 minute and can be heard from up to 300 feet away. |
Calculator | This device makes doing sums easy. |
Lifter | This device can be used as a block and tackle, allowing its user to hoist five times the weight the user can normally lift. |
Timekeeper | This pocket watch keeps accurate time. |
Weather Sensor | When used as an action, this device predicts weather conditions in a 1-mile radius over the next 4 hours, showing one symbol (clouds, sun/moon, rain, or snow) for each hour. |