Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cheatsheet

From Kronopolis and the Flat Plane
Revision as of 11:17, 9 February 2023 by Wioum (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
AP Type Actions
4 Full Actions Rituals
Sprint
Improvise
3 Standard Actions Combat Action (Attack, Shove, etc.)
Disengage
Dodge
Grapple
Hide
Help
Run
Search
Spellcasting
Improvise
2 Minor Actions 2nd+ Bonus Action/turn
Cantrips
Dash
Improvise
1 Quick Actions 1st Bonus Action/turn
Interaction
Ready (+cost of readied action)
Walk

Short Rest

A short rest is a small time of pause and repose, for one to catch one's breath, ranging from at least 30 minutes to 4 hours long, during which a character can take time to eat, drink, read, meditate, cast rituals and tend to illness and wounds.

For each short rest without a long rest, short rest times increases.

Short Rest Time
1st 30 min
2nd 1 hour
3rd 2 hours
4th + n 4 hours

Death save failures reset on short rest. At the end of a short rest, players may spend 1 hit dice to recover 1 level of exhaustion. Only 1 dice per short rest, per long rest may be spent this way.

Long Rest

Long rests take 8 hours, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.

At the end of a long rest, a character regains spent hit dice. A character automatically regain any lost hit points, and finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested their full requirement for food and drink.

A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.