Behövs antagligen inte uppdelningar, behövs beskrivingar(?) etc. halp
Damage Types
Worldly
Physical
| Slashing |
|
| Cleaving |
50% Slashing, 50% Piercing
|
| Piercing |
|
| Splitting |
50% Piercing, 50% Bludgeoning
|
| Bludgeoning |
|
Non-physical
| Heat |
|
| Cold |
|
| Acid |
|
| Poison |
Not to be confused with the Poisoned Condition.
|
| Sonic |
|
| Electrical |
|
| Radiant |
|
|
|
| Necrotic |
|
| Healing |
|
Source
When a spell deals Source damage, the theme that gave you the spell determines the damage type.
| Force |
Arcane
|
| Holy |
Divine
|
| Primordial |
Primal
|
| Eldritch |
Occult
|
Otherworldly
Resistance & Vulnerability
A character may be resistant or vulnerable towards a damage types, or straight up immune, depending on species, feats, equipment and other sources.
| Susceptibility |
Effect
|
| Vulnerable |
You take double damage
|
| Normal |
You take full damage
|
| Resistant |
You take half the damage
|
| Immune |
You take no damage
|
All characters has Normal susceptibility as baseline when nothing is mentioned.