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Damage Types
Worldly
Physical
Slashing |
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Cleaving |
50% Slashing, 50% Piercing
|
Piercing |
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Splitting |
50% Piercing, 50% Bludgeoning
|
Bludgeoning |
|
Non-physical
Heat |
|
Cold |
|
Acid |
|
Poison |
Not to be confused with the Poisoned Condition.
|
Sonic |
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Electrical |
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Radiant |
|
|
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Necrotic |
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Healing |
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Source
When a spell deals Source damage, the theme that gave you the spell determines the damage type.
Force |
Arcane
|
Holy |
Divine
|
Unholy |
Divine
|
Eldritch |
Occult
|
Otherworldly
Type |
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Psychic |
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Spiritual |
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Primordial |
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True |
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Resistance & Vulnerability
A character may be resistant or vulnerable towards a damage types, or straight up immune, depending on species, feats, equipment and other sources.
Susceptibility |
Effect
|
Vulnerable |
You take double damage
|
Normal |
You take full damage
|
Resistant |
You take half the damage
|
Immune |
You take no damage
|
All characters has Normal susceptibility as baseline when nothing is mentioned.