Species/Human

From Kronopolis and the Flat Plane
Revision as of 16:25, 19 January 2023 by Wioum (talk | contribs)

Humans are a wide reaching species and a relatively old one at that. Their communities, kingdoms and empires have risen and fallen a multitude of times in many different constellations. Some have been wiped out by plagues, others wars and famine, some have even called upon the gods, and faced their retribution.


Features

Adaptive-learning. You gain proficiency in two proficiencies of your choice.
Brave. You have advantage on contests against being frightened.

Homo Sapiens (Humans)

Sapiens are the most numerous of humans, which probably comes from an overlooked aspect of unmatched fortitude in inhospitable environments. This however is not due to their physiology and biology, but rather their adaptability and ingenuity. This could be explained by their shorter lifespan, their ambitious nature or even as superiority complex. However this came to be, they are usually the reason for tumultuous times.

Age Span
Childhood Adolesence Adulthood Old
0-12 years 13-18 years 19-64 years 65-85 years
Statistics
Size  Height  Weight  Base Speed  Hit Dice
Medium 5-6 ft. 90-190 lbs 30 ft. d8
Ability Scores
DEX  PER  STR  CON  INT  WIS  CHA  Luck
11 11 11 11 11 11 11 11 11

Features

Feat. You gain a Feat of your choice, as long as you have the prerequisites.

Incredible Endurance. You gain advantage on all Endurance checks and gain a +2 on your passive endurance score.

Homo Alacritas (Halfling, Smallfolk)

Halfmen, half folk, smallfolk... halfling. Many names exist for these humans, but most or even all names come from their siblings, sapiens. Even though they still count as human, homo sapiens have in many ways taken the name 'human' for themselves.

Halfling are generally a joyous folk, but rather slow in their societal advancement. This may be because unlike their taller brethren, they enjoy a long lifespan, and are far more fortunate in the grand scheme of things. Whether this is biology or fate is however up for debate.

Age Span
Childhood  Adolesence  Adulthood  Old
0-15 years 15-24 years 25-99 years 100-150 years
Statistics
Size  Height  Weight  Base Speed  Hit Dice
Small 2.5-3.5 ft. 30-50 lbs 25 ft. d6
Ability Scores
DEX  PER  STR  CON  INT  WIS  CHA  Luck
13 12 9 11 10 10 10 13

Features

Lucky. When you roll a 1 on an Attack roll, ability check, or contested check, you can reroll the die and must use the new roll. When you roll a 7 on an Attack roll, ability check or contested check, you can count it as a 10 instead.

Halfling Nimbleness. You can move through the space of any creature that is of a Size larger than yours.

Homo Robustus (Inwardian, Dwarves)

Hailing inward, from the center of the flat plane, the homo robustus, or... dwarves, have a shorter stature that is in return compensated by their dense physique. Similar to sapiens in many regards, although obviously shorter, they do however possess some unique aspects. Their bones are as hard as steel and their strength and endurance outperform many creatures of a larger size.

However, even though they may resemble their sapien brethren, their origins is still shrouded in mystery. On one hand, they could have developed their physique from the increased gravitational fields in the center of the flat plane. On the other hand, this might just be coincidental, as they also exhibit features unlike the other humans; like a much more extended age span, stronger constitution against poisons and a psychologically and overall personality that tend towards a structured role-centered society, leaving little room for creative thought.

Age Span
Childhood  Adolesence  Adulthood  Old
0-20 years 21-50 years 51-300 years 301-360 years
Statistics
Size  Height  Weight  Base Speed  Hit Dice
Medium 5-6 ft. 130-250 lbs 25 ft. d8
Ability Scores
DEX  PER  STR  CON  INT  WIS  CHA  Luck
10 10 13 13 11 11 10 10

Features

Dwarven Resilience. You have advantage on saving throws against Poison, and you have resistance against poison damage.

Dwarven Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.