Escape Artist
- Whenever you succeed on a Dexterity saving throw, you can use your Reaction to move up to half your movement.
- On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled.
- When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature.
- You gain advantage on Intelligence (Investigation) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.
Reflex Momentum
- When you are targeted by an attack, as a reaction, add your Dexterity modifier as additional AL. Until the start of your next turn, you gain this bonus and an additional +2 AL every time you are not hit by an attack targeting you.
- This feature ends immediately if you become prone or immobilized.
- If you do not have disadvantage on a Dexterity roll, you may spend a hit dice to gain advantage on the roll.
- You add your Dexterity modifier one more time to your initiative.