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Feat/List/Ability/Dexterity

From Kronopolis and the Flat Plane
Revision as of 13:14, 16 June 2025 by Wioum (talk | contribs)
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Escape Artist

Escape Artist

  • Whenever you succeed on a Dexterity saving throw, you can use your Reaction to move up to half your movement.
  • On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled.
  • When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature.
  • You gain advantage on Intelligence (Investigation) checks to gain and gather information about structures and buildings and their possible backdoors, getaways and escape routes.

Reflex Momentum

Reflex Momentum

  • When you are targeted by an attack, as a reaction, add your Dexterity modifier as additional AL. Until the start of your next turn, you gain this bonus and an additional +2 AL every time you are not hit by an attack targeting you.
  • If you do not have disadvantage on a Dexterity roll, you may spend a hit dice to gain advantage on the roll.
  • You add your Dexterity modifier one more time to your initiative.