Cantrip
1st Level
Critical Magnatization
2nd Level | |
Theme(s) | Arcane
|
Domain(s) |
Metal
|
Casting Time | Standard Action (3 AP) |
Range | 20 meters |
Component(s) | V, S |
Duration | Concentration, 1 minute |
- For the duration, the target creature has -2 AL against physical attacks, and they score a critical hit at 1 less value. This spell ends when the creature takes a harmful critical hit.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the AL is furthur reduced by -1.
Spell Level | AL Reduction |
---|---|
2nd (Base) | -2 |
3rd | -3 |
4th | -4 |
5th | -5 |
6th | -6 |
7th | -7 |
8th | -8 |
9th | -9 |
Illuminate
Cantrip | |
Theme(s) | Arcane Divine
|
Domain(s) |
Light
|
Casting Time | Minor Action (2 AP) |
Range | Touch |
Component(s) | V, S |
Duration | 1 hour |
You cause your spell focus to emit a bright light in a 10 meter radius around it and an additional 10 meters of dim light.
While this spell is active, as a quick action, you may cause the spell focus to shoot a duplication of the light in a direction up to 20 meters away, but any collision will stop the duplicates movement. The duplicate has the same properties as the original and will linger for the duration of the spell, or vanish if another duplicate is created.
Power Increase
The quick action range is increased by 10 meters when you reach 5th, 9th, 13th, and 17th level.
In addition, at 9th level, the duplicate may traverse through any objects or surfaces.
Level | Duplicate Range |
Quick Action |
---|---|---|
1st | 20 meter | |
5th | 30 meter | |
9th | 40 meter | (may traverse through objects and surfaces) |
13th | 50 meter | |
17th | 60 meter |
Mirror Barrier
1st Level | |
Theme(s) | Arcane Occult
|
Domain(s) |
Illusion
|
Casting Time | 1 action |
Range | 20 meter |
Area | 5 meter line |
Component(s) | V, S, M |
Duration | Concentration, 1 minute |
- You create a 5 meter long barrier with one side a mirror and the other side see-through. This barrier allow projectiles to pass through on the see-through side.
- The barrier has
2d4 + 4
hit points and shatters when reaching 0 hit points or when concentration is lost. Upon shattering you direct the mirror shards in a 10 meter line and all creatures in the line must succeed with a Reflex save or suffers 6d4 cleaving damage, or half the damage on a success.
Power Increase
When you cast this spell using a spell slot of 3rd level or higher, the barriers hit points are increased by 1d4 + 2
and damage by 2d4 for each spell slot level.