Combined display of all available logs of Kronopolis and the Flat Plane. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 17:51, 12 January 2023 Wioum talk contribs created page Category:Feat (Created blank page)
- 17:33, 12 January 2023 Wioum talk contribs created page Category:Strength Feat (Created blank page)
- 17:28, 12 January 2023 Wioum talk contribs created page Category:Dexterity Feat (Created blank page)
- 17:16, 12 January 2023 Wioum talk contribs created page Arnold (Created page with "<noinclude>Category:FeatCategory:Strength Feat</noinclude> ''Your training and focus on bodybuilding allows you to perform feats that most others can’t:'' * You count as one [Size|size] larger when determining whether you can push, drag, grapple or lift an object or creature. * You gain advantage on all Strength (Athletics) checks when attempting to shove a creature. Additionally, when shoving a creature, you can push the target an additional 5 feet away. * An...")
- 17:04, 12 January 2023 Wioum talk contribs created page Escape Artist (Created page with "* Whenever you succeed on a Dexterity saving throw, you can use your reaction to move up to half your movement. * On your turn, you can forego all of your movement to automatically escape from nonmagical restraints such as manacles or a creature that has you grappled. * When you escape a creature's grapple on your turn, you can immediately use your bonus action to Dash, without provoking opportunity attacks from the grappling creature. * You gain advantage on Intelligenc...")
- 15:37, 12 January 2023 Wioum talk contribs created page Category:Dr GM pls (Created blank page)
- 15:18, 12 January 2023 Wioum talk contribs created page Tumble (Created page with "<noinclude>Category:ActionCategory:Combat Action</noinclude> A creature can try to tumble through a hostile creature's space, ducking and weaving past the opponent. As a Minor Action, the tumbler makes a Dexterity (Acrobatics) check contested by the hostile creature's Dexterity (Acrobatics) check. If the tumbler wins the contest, it can move through the hostile creature's space once this turn. {{Pls|minor action?}}")
- 15:01, 12 January 2023 Wioum talk contribs moved page Template:Dr GM pls to Template:Pls without leaving a redirect
- 15:00, 12 January 2023 Wioum talk contribs created page Template:Dr GM pls (Created page with "<noinclude>Category:Dr GM pls'''''Dr GM pls: {{{1}}}''''''</noinclude>")
- 14:53, 12 January 2023 Wioum talk contribs created page Tackle (Created page with "<noinclude>Category:ActionCategory:Combat Action</noinclude> You attempt to tackle a creature after moving at least 10 feet of movement in a straight line towards your target. You make a Strength (Brawn) check contested by the target’s Strength (Brawn) or Dexterity (Acrobatics) check. If you win the contest, both you and the target are both knocked Prone and the creature is grappled. If the creature is larger than you, they...")
- 14:51, 12 January 2023 Wioum talk contribs created page Shove Aside (Created page with "You force a target to the side. The target of your shove must be no more than one Size larger than you, and it must be within your reach. You make a Strength (Brawn) check with disadvantage contested by the target’s Strength (Brawn) or Dexterity (Acrobatics) check (the target chooses the ability to use). If the check is successful, you move the target 5 feet to a different space within your reach.")
- 14:46, 12 January 2023 Wioum talk contribs created page Shove (Created page with "<noinclude>Category:ActionCategory:Combat Action</noinclude> You shove a creature, either to knock it Prone or push it away from you. The target of your shove must be no more than one size larger than you, and it must be within your reach. You make a Strength (Brawn) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you eithe...")
- 14:41, 12 January 2023 Wioum talk contribs created page Overrun (Created page with "<noinclude>Category:ActionCategory:Combat Action</noinclude> You can attempt to move through a hostile creature's space, forcing your way through by overrunning the hostile creature. Make a Strength (Athletics) check contested by the hostile creature's Strength (Brawn) check. You have advantage on this check if you are larger than the hostile creature, or disadvantage if you are smaller. If you win the contest, you can move throu...")
- 14:00, 12 January 2023 Wioum talk contribs created page List of Combat Actions (Created page with "===Attack=== {{:Attack}} ===Grapple=== {{:Grapple}} ''See Grappling Actions for options when you are grappling.'' ===Overrun=== {{:Overrun}} ===Shove=== {{:Shove}} ===Shive Aside=== {{:Shove Aside}} ===Tackle=== {{:Tackle}} ===Tumble=== {{:Tumble}} ===Disengage=== {{:Disengage}} ===Dodge=== {{:Dodge}} ===Hide=== {{:Hide}} ===Climbe a Creature=== {{:Climb a Creature}} ===Help=== {{:H...")
- 13:40, 12 January 2023 Wioum talk contribs created page Escape Grapple (Created page with "You can try to escape a Grapple. To do so, You must succeed on a Strength (Brawn) or Dexterity (Acrobatics) check contested by the creature's Strength (Brawn) check.")
- 13:35, 12 January 2023 Wioum talk contribs created page Grapple (Created page with "When you want to grab a creature, you can use the Attack action. The target of your grapple must be no more than one size larger than you, and it must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check, a Strength (Brawn) check contested by the target's Strength (Brawn) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is Incapa...")
- 13:29, 12 January 2023 Wioum talk contribs created page Category:Combat Action (Created page with "''See Combat Action.''")
- 13:20, 12 January 2023 Wioum talk contribs moved page Total cover to Total Cover without leaving a redirect
- 13:19, 12 January 2023 Wioum talk contribs moved page Three-quarters cover to Three-quarters Cover without leaving a redirect
- 13:15, 12 January 2023 Wioum talk contribs created page Half Cover (Created page with "<noinclude>Category:Cover</noinclude> A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.")
- 13:13, 12 January 2023 Wioum talk contribs created page Total cover (Created page with "Can't be targeted directly by an Attack or a spell, although some spells can reach such a target by including it in an area of effect. <br>A target has total cover if it is completely concealed by an obstacle.")
- 13:13, 12 January 2023 Wioum talk contribs created page Three-quarters cover (Created page with "+5 bonus to AC and Dexterity saving throws. <br>A target has three-quarters cover if about three-quarters of it is covered by an obstacle. <br>The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.")
- 13:13, 12 January 2023 Wioum talk contribs created page Half cover (Created page with "+2 bonus to AC and Dexterity saving throws. <br>A target has half cover if an obstacle blocks at least half of its body. <br>The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.")
- 13:11, 12 January 2023 Wioum talk contribs created page Cover (Created page with "There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren't added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-quarters cover, the target has three-quarters cover. {| class="wikitable" |+ Covers and bonuses |- | Half cover || +2 bonus to AC and Dexterity saving throws. <br>A target has half cover if an obstacle bl...")
- 12:53, 12 January 2023 Wioum talk contribs created page Attack (Created page with "The most common combat action to take is the Attack combat action, whether you are swinging a sword, firing an arrow from a bow, or brawling with your fists. With this action, you make one melee or ranged attack. When making an attack roll you follow these steps: * '''Target''': Choose a creature, an object, or a location within range. * '''Modifiers''': Apply bonuses or penalties from proficiency, ability modifiers, spells, cover, special abilities, and other effects...")
- 12:49, 12 January 2023 Wioum talk contribs created page Combat Action (Created page with "Combat actions are actions in which a creature makes an attack roll against a creature's Armor Class (AC) or an ability check through a contested check. Certain features, such as the Minor or Quick Combat Actions features, allow combat actions to be taken as Minor Actions or Quick Actions.")
- 12:19, 12 January 2023 Wioum talk contribs moved page Action Point to Action
- 12:11, 12 January 2023 Wioum talk contribs created page Walk (Created page with "Move up to your Movement Speed#Base Speed.")
- 12:09, 12 January 2023 Wioum talk contribs created page Action Point (Created page with "During a creature's turn they can perform up to four actions, using up to four action points (AP). There are four types of actions a creature can make during one turn: Full Actions, Standard Action, Minor Actions and Quick Actions. Their cost is 4, 3, 2 and 1 respectively. Additionally, a creature can make one Reaction during each round. This reaction is regained at the start of each creature's turn. {| class="wikitable" |+Action points table |- ! AP !! Type !! Actions...")
- 11:52, 12 January 2023 Wioum talk contribs created page Dive (Created page with "<noinclude>Category:Creature ActionCategory:Creature Movement</noinclude> The creature can move straight downward 10ft by expending only 5ft of movement. Whenever the creature moves more than 100 feet during its turn, its first attack before the start of its next turn inflicts bludgeoning damage equal to appropriate damage from the Improvised Damage table.")
- 11:24, 12 January 2023 Wioum talk contribs created page Dash (Created page with "#REDIRECT Dash (Jog)")
- 11:22, 12 January 2023 Wioum talk contribs created page High Pace (Created page with "<noinclude>Category:Creature ActionCategory:Creature Movement</noinclude> The creature can use its bonus action to either Dash, Run or Sprint. Restriction on this can be made, up to one of the movement actions, for example, only Dash and Run or only Dash.")
- 11:19, 12 January 2023 Wioum talk contribs created page Bursting (Created page with "<noinclude>Category:Creature ActionCategory:Creature Movement</noinclude> The creature can double its speed until the end of the turn.")
- 11:17, 12 January 2023 Wioum talk contribs created page Creature Movement (Created page with "Below are a few options one might apply to creatures as the DM see fit. They add additional traits to the creatures, allowing them an extra push when portraying possible speeds. ===Creature Movement Options=== Some creatures have incredible sprints and bursts of speed, the peregrine falcon, the cheetah, or the black marlin are a few examples. These creatures, even with the changes made with modified speed need another increase. ''Restrictions can be added to these feat...")
- 11:16, 12 January 2023 Wioum talk contribs created page Category:Action (Created page with "''See Action Point.''")
- 11:15, 12 January 2023 Wioum talk contribs created page Sprint (Created page with "When you take the Sprint action, you gain extra movement equal to three times your speed after applying any modifiers. The sprint action has the following conditions, including the ones specified in the Run action: * If you enter difficult terrain, you have to succeed on a DC 15 Dexterity saving throw, or be knocked prone and lose the rest of your movement. * Your passive perception is reduced by...")
- 11:11, 12 January 2023 Wioum talk contribs created page Run (Created page with "<noinclude>Category:ActionCategory:Movement</noinclude> When you take the Run action, you gain extra movement equal to twice your speed after applying any modifiers. The run action has the following conditions: * Can only be used if you have a set base speed for the specified terrain type. * You lose any Dexterity bonus to AC. * You can't run across difficult terrain. Running requires a DC 18 Endurance check every minute.")
- 11:08, 12 January 2023 Wioum talk contribs created page Dash (Jog) (Created page with "<noinclude>Category:ActionCategory:Movement</noinclude> When you take the Dash action, you gain extra movement equal to your speed after applying any modifiers. Dashing requires a DC 14 Endurance check every 10 minutes.")
- 11:05, 12 January 2023 Wioum talk contribs created page Movement Actions (Created page with "Creatures are not completely limited by their modified movement speed. Most creatures if they have the endurance for it can push themselves to move even faster. These actions are called movement actions and represent the ability for creatures to walk, jog, run or sprint. ''Using humans as an example, we know that for the average person, moving 60 feet in 6 seconds is about the average jogging speed. For the fastest marathon runners, they run at about 110 feet in 6 secon...")
- 10:59, 12 January 2023 Wioum talk contribs created page Category:Jumping (Created page with "''See Jumping.''")
- 10:56, 12 January 2023 Wioum talk contribs created page Vertical Jump (Created page with "<noinclude>Category:ActionCategory:Jumping</noinclude> When you make a high jump, you leap into the air a number of feet equal to 1/200th of the sum of your Strength score and your Athletics Proficiency bonus multiplied with your modified speed. Creatures with long reaching limbs, like humanoids, can extend their arms half their height above themselves during the jump. Thus, they can reach above them a distance equal to the height of the jump plus 1½ times thei...")
- 10:55, 12 January 2023 Wioum talk contribs created page Long Jump (Created page with "<noinclude>Category:ActionCategory:Jumping</noinclude> When you make a long jump, you cover a number of feet up to half your Strength score + half your Athletics Proficiency bonus. If you move at least 1/4th of your current movement speed on foot immediately before the jump, you can add 1/12th of your current movement speed to the long jump distance. Each foot you clear on the jump costs a foot of movement.")
- 10:54, 12 January 2023 Wioum talk contribs created page Quick Jumping (Created page with "In most jumps, the DM should follow the intuition of setting DCs, and put an Athletics ability check on the jump. Depending on the scenario, more often than not, should let passive scores be used for success. Such that an easy jump of DC 10, will let all average humans succeed it.")
- 10:53, 12 January 2023 Wioum talk contribs created page Jumping (Created page with "The following rules describe jumping, which can be followed strictly, however its generally recommended to instead see them as guidelines for what's possible. The reason behind this is because each time a creature jumps, the conditions is different and most often they aren't optimal. ===Quick Jumping=== In most jumps, the DM should follow the intuition of setting DCs, and put an Athletics ability check on the jump. Depending on the scenario, more often...")
- 21:41, 11 January 2023 Wioum talk contribs created page Exhaustion (Created page with "Exhaustion is a condition that beyond hit points measure a creature's life force. It is one of the two main ways to perish in combat and should be respected when it is accrued. Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to it as well. Exhaustion is measured in 10 levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's descript...")
- 21:40, 11 January 2023 Ssgthugin talk contribs created page Template:Feat Category (Created page with "<span class="mw-customtoggle-{{{Toggle}}}"><h2>{{{Name}}}</h2></span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-{{{Toggle}}}">{{{Text}}}</div>")
- 21:13, 11 January 2023 Ssgthugin talk contribs created page Template:Feat (Created page with "<span class="mw-customtoggle-myDivision">{{{Name}}}</span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">{{{Text}}}</div>")
- 18:37, 11 January 2023 Ssgthugin talk contribs created page Feats (Created page with "==General Feats== ==Ability Feats== ==Skill Feats== ==Tool Feats== ==Vehicles & Siege Engines Feats== ==Language Feats== ==Performance Feats== ==Game Set Feats== ==Weapon Feats== ==Armor Feats== ---- ---- ==Martial Theme Feats== ==Arcane Theme Feats== ==Divine Theme Feats== ==Primal Theme Feats== ==Innate Theme Feats== ==Occult Theme Feats== ==Cunning Theme Feats==")
- 18:08, 11 January 2023 Ssgthugin talk contribs created page Index (Created page with "Ability Scores Background Charisma Constitution Dexterity Endurance Feats Intelligence Luck Movement Speed Perception Strength Species Wisdom")
- 17:38, 11 January 2023 Ssgthugin talk contribs created page The Character Rules (Created page with "== Character Creation Overview == 1. '''Choose your species.''' :: 1.1 '''Choose your main species.''' :: 1.2 '''Choose your sub-species.''' :: 1.3 '''Choose your genetics and ability scores.''' 3. '''Choose your background.''' 4. '''Choose your themes.''' 5. '''Choose your class.''' 6. '''Choose your feats.''' == Species == == Background == == Themes == == Species == == Species == == Species == == Species ==")